35 lines
873 B
C#
35 lines
873 B
C#
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using NeonTea.Quakeball.TeaNet.Packets;
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namespace NeonTea.Quakeball.Networking.Packets {
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public class PlayerActionPckt : Packet {
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public ulong PlayerId;
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public PlayerAction Action;
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public PlayerActionPckt() { }
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public PlayerActionPckt(PlayerAction action, ulong id = 0) {
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Action = action;
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PlayerId = id;
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}
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public override void Read(ByteBuffer buffer) {
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PlayerId = buffer.ReadULong();
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switch (buffer.Read()) {
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case 0:
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Action = PlayerAction.Jump;
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break;
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}
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}
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public override void Write(ByteBuffer buffer) {
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buffer.Write(PlayerId);
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buffer.Write((byte)Action);
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}
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}
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public enum PlayerAction {
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Null = byte.MaxValue,
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Jump = 0,
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}
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} |