quakeball/Assets/Scripts/Networking
2020-08-08 00:47:03 +03:00
..
Instances Remove RemotePlayer prefab and script (use Player instead), implement jumping pckt 2020-08-07 23:25:56 +03:00
Packets Add PlayerSyncPckt 2020-08-08 00:47:03 +03:00
CanvasInput.cs Rename Net namespace to Networking and add MultiplePlayerUpdatePckt 2020-08-07 21:20:13 +03:00
CanvasInput.cs.meta Rename Net namespace to Networking and add MultiplePlayerUpdatePckt 2020-08-07 21:20:13 +03:00
GameProtocol.cs Add PlayerSyncPckt 2020-08-08 00:47:03 +03:00
GameProtocol.cs.meta Rename Net namespace to Networking and add MultiplePlayerUpdatePckt 2020-08-07 21:20:13 +03:00
Instances.meta Rename Net namespace to Networking and add MultiplePlayerUpdatePckt 2020-08-07 21:20:13 +03:00
Net.cs Add PlayerSyncPckt 2020-08-08 00:47:03 +03:00
Net.cs.meta Rename Net namespace to Networking and add MultiplePlayerUpdatePckt 2020-08-07 21:20:13 +03:00
NetChaperone.cs Rename Net namespace to Networking and add MultiplePlayerUpdatePckt 2020-08-07 21:20:13 +03:00
NetChaperone.cs.meta Rename Net namespace to Networking and add MultiplePlayerUpdatePckt 2020-08-07 21:20:13 +03:00
NetPlayer.cs Make server send all player updates in one packet 2020-08-07 22:07:58 +03:00
NetPlayer.cs.meta Rename Net namespace to Networking and add MultiplePlayerUpdatePckt 2020-08-07 21:20:13 +03:00
Packets.meta Rename Net namespace to Networking and add MultiplePlayerUpdatePckt 2020-08-07 21:20:13 +03:00