219 lines
8.5 KiB
C#
219 lines
8.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using NeonTea.Quakeball.Networking.Packets;
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using NeonTea.Quakeball.Players;
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using NeonTea.Quakeball.Interface;
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using NeonTea.Quakeball.TeaNet.Peers;
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using NeonTea.Quakeball.TeaNet.Packets;
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namespace NeonTea.Quakeball.Networking.Instances {
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public class Server : NetInstance {
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private NetChaperone Net;
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public Dictionary<ulong, NetPlayer> Players { get; private set; } = new Dictionary<ulong, NetPlayer>();
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public List<NetPlayer> PlayerList { get; private set; } = new List<NetPlayer>();
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private ulong PlayerIdCounter;
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private byte LastPingIdent;
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private float LastSentPing;
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public static float PingInterval = 1;
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public Server() {
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LocalPlayer = new NetPlayer(ulong.MaxValue);
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}
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public override void Start(string address, int port, PeerMessageListener listener) {
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if (Peer.Running) {
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return;
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}
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Peer = new Peer(Fingerprint);
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Peer.MessageListener = listener;
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Peer.Start(port);
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Peer.RegisterProtocol(new GameProtocol(this));
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Peer.StartListen(address, port);
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Net = GameObject.FindGameObjectWithTag("Net").GetComponent<NetChaperone>();
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Player obj = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>();
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LocalPlayer.Controlled = obj;
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AddPlayer(LocalPlayer);
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}
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public override void OnStop() {
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foreach (NetPlayer p in PlayerList) {
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Peer.Disconnect(p.Id);
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if (p.Controlled != null && p.Id != LocalPlayer.Id) {
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GameObject.Destroy(p.Controlled.gameObject);
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}
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}
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PlayerList.Clear();
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Players.Clear();
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}
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public override void Connected(Connection conn) {
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Terminal.Singleton.Println($"{conn.uid} Connected");
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foreach (NetPlayer p in Players.Values) {
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if (p.Controlled == null) { // Not yet initialized, sending later.
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continue;
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}
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SpawnPckt spawn = new SpawnPckt(p.Controlled.transform.position, p.Id);
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Peer.SendReliableLater(conn.uid, spawn);
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}
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NetPlayer RemotePlayer = new NetPlayer(PlayerIdCounter++);
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AddPlayer(RemotePlayer);
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SelfIdentPckt ident = new SelfIdentPckt();
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ident.PlayerId = RemotePlayer.Id;
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Peer.SendReliable(conn.uid, ident);
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}
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public override void Disconnected(Connection conn) {
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Terminal.Singleton.Println($"{conn.uid} Disconnected: {conn.ClosingReason}");
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if (Players.ContainsKey(conn.uid)) {
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GameObject.Destroy(Players[conn.uid].Controlled.gameObject);
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RemovePlayer(Players[conn.uid]);
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}
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}
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public override void Handle(Connection conn, Packet packet) {
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if (packet is SpawnPckt) {
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SpawnPckt spawn = (SpawnPckt)packet;
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Debug.Log(spawn.IsInitial);
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if (Players[conn.uid].Controlled == null && spawn.IsInitial) {
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Player obj = Net.SpawnPlayer(spawn.Location).GetComponent<Player>();
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Players[conn.uid].Controlled = obj;
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spawn = new SpawnPckt(obj.transform.position, conn.uid);
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SendReliableToAll(spawn, except: spawn.PlayerId);
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}
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} else if (packet is PlayerUpdatePckt) {
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PlayerUpdatePckt updatePckt = (PlayerUpdatePckt)packet;
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if (Players[conn.uid].Controlled != null) {
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updatePckt.PlayerId = conn.uid;
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Players[conn.uid].Controlled.ProcessUpdatePacket(updatePckt);
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}
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} else if (packet is PlayerSyncPacket) {
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PlayerSyncPacket syncPckt = (PlayerSyncPacket)packet;
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HandleSyncPckt(conn.uid, syncPckt);
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} else if (packet is PlayerActionPckt) {
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PlayerActionPckt action = (PlayerActionPckt)packet;
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if (Players[conn.uid].Controlled != null) {
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HandleAction(conn.uid, action);
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}
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} else if (packet is PingPckt) {
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PingPckt ping = (PingPckt)packet;
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if (!ping.ServerReceived) {
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ping.ServerReceived = true;
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Peer.SendReliable(conn.uid, ping);
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NetPlayer p = Players[conn.uid];
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if (ping.Identifier == LastPingIdent) {
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p.Ping = Time.time - LastSentPing;
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} else {
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p.Ping = PingInterval + 0.001f;
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}
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if (p.Controlled != null) {
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p.Controlled.PingBias = p.Ping;
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}
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}
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}
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}
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public override void Update() {
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if (Time.time > LastSentPing + PingInterval) {
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LastPingIdent = (byte)((LastPingIdent + 1) % 200);
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PingPckt ping = new PingPckt(LastPingIdent);
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SendReliableToAll(ping);
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LastSentPing = Time.time;
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}
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}
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private void AddPlayer(NetPlayer player) {
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Players.Add(player.Id, player);
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PlayerList.Add(player);
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}
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private void RemovePlayer(NetPlayer player) {
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Players.Remove(player.Id);
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PlayerList.Remove(player);
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}
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private void HandleSyncPckt(ulong uid, PlayerSyncPacket pckt) {
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if (Players[uid].Controlled != null) {
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pckt.PlayerId = uid;
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if (!Players[uid].Controlled.ProcessSyncPacket(pckt, false)) {
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Players[uid].Unsynced = true;
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}
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}
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}
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private void HandleAction(ulong uid, PlayerActionPckt action) {
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switch (action.Action) {
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case PlayerAction.Jump:
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if (Players[uid].Controlled.Jump()) {
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action.PlayerId = uid;
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SendReliableToAll(action);
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}
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break;
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case PlayerAction.Shoot:
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ShootData shootData = (ShootData)action.Serializable;
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HandleSyncPckt(uid, shootData.SyncPckt);
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Players[uid].Controlled.Shoot();
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action.PlayerId = uid;
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NetPlayer Player = Players[uid];
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shootData.SyncPckt = Player.Controlled.CreateSyncPacket(Player.Id, Player.Unsynced);
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Player.Unsynced = false;
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SendReliableToAll(action);
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break;
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}
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}
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public void SendReliableToAll(Packet packet, ulong except = ulong.MaxValue) {
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foreach (NetPlayer p in Players.Values) {
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if (p.Id == ulong.MaxValue || p.Id == except) {
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continue;
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}
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Peer.SendReliable(p.Id, packet);
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}
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}
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public void SendUnreliableToAll(Packet packet, ulong except = ulong.MaxValue) {
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foreach (NetPlayer p in Players.Values) {
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if (p.Id == ulong.MaxValue || p.Id == except) {
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continue;
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}
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Peer.SendUnreliable(p.Id, packet);
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}
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}
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public override void UpdateLocalPlayer() {
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MultiplePlayerUpdatesPckt pckt = new MultiplePlayerUpdatesPckt(PlayerList);
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SendUnreliableToAll(pckt);
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}
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public override void LocalPlayerAction(PlayerAction action, Serializable serializable = null) {
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PlayerActionPckt actionPckt = new PlayerActionPckt(action, serializable, LocalPlayer.Id);
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SendReliableToAll(actionPckt);
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}
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public override void SendPlayerSync() {
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MultipleSyncsPckt pckt = new MultipleSyncsPckt(PlayerList);
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SendUnreliableToAll(pckt);
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}
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public void SendHit(ulong source, ulong target) {
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HitPckt hit = new HitPckt(source, target);
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SendReliableToAll(hit);
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}
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public void HandlePlayerDeath(ulong uid) {
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Vector3 point = GameObject.FindGameObjectWithTag("Respawn").transform.position;
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Player player = Players[uid].Controlled;
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player.transform.position = point;
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SpawnPckt spawn = new SpawnPckt(point, uid, false);
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SendReliableToAll(spawn);
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}
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}
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} |