55 lines
1.8 KiB
C#
55 lines
1.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using NeonTea.Quakeball.Networking.Packets;
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using NeonTea.Quakeball.TeaNet.Peers;
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using NeonTea.Quakeball.TeaNet.Packets;
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namespace NeonTea.Quakeball.Networking.Instances {
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public abstract class NetInstance {
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protected static byte[] Fingerprint = new byte[] { 0xFF, 0xF7 };
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public Peer Peer;
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public List<ulong> Connections = new List<ulong>();
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public Dictionary<ulong, NetPlayer> Players { get; private set; } = new Dictionary<ulong, NetPlayer>();
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public List<NetPlayer> PlayerList { get; private set; } = new List<NetPlayer>();
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public NetPlayer LocalPlayer;
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public NetInstance() {
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Peer = new Peer(Fingerprint);
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}
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public abstract void Start(string address, int port, string nick, PeerMessageListener listener);
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public abstract void OnStop();
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public abstract void Connected(Connection conn);
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public abstract void Disconnected(Connection conn);
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public abstract void Handle(Connection conn, Packet packet);
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public abstract void UpdateLocalPlayer();
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public abstract void SendPlayerSync();
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public abstract void LocalPlayerAction(PlayerAction action, Serializable serializable = null);
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public virtual void Update() { }
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protected void AddPlayer(NetPlayer player) {
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Players.Add(player.Id, player);
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PlayerList.Add(player);
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}
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protected void RemovePlayer(NetPlayer player) {
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Players.Remove(player.Id);
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PlayerList.Remove(player);
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}
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public void Stop() {
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if (Peer.Running) {
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OnStop();
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Peer.Stop();
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Peer.MessageListener.Message("Stopping");
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}
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}
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}
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} |