40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
using UnityEngine;
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using NeonTea.Quakeball.TeaNet.Packets;
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using System.Collections.Generic;
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namespace NeonTea.Quakeball.Networking.Packets {
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public class MultiplePlayerUpdatesPckt : Packet {
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public List<PlayerUpdatePckt> Updates = new List<PlayerUpdatePckt>();
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public MultiplePlayerUpdatesPckt() { }
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public MultiplePlayerUpdatesPckt(List<NetPlayer> players) {
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foreach (NetPlayer p in players) {
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if (p.Controlled == null) {
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continue;
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}
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Updates.Add(p.Controlled.CreateUpdatePacket(p.Id));
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}
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}
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public override void Read(ByteBuffer buffer) {
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Updates.Clear();
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int count = buffer.ReadInt();
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for (int i = 0; i < count; i++) {
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PlayerUpdatePckt pckt = new PlayerUpdatePckt();
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pckt.Read(buffer);
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Updates.Add(pckt);
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}
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}
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public override void Write(ByteBuffer buffer) {
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buffer.Write(Updates.Count);
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foreach (PlayerUpdatePckt p in Updates) {
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p.Write(buffer);
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}
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}
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}
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}
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