Added .sln and .csproj files. Forgot they are essential

This commit is contained in:
Sofia 2017-11-21 19:47:57 +02:00
parent 21353e1195
commit f8be410575
3 changed files with 80 additions and 2 deletions

2
.gitignore vendored
View File

@ -4,6 +4,4 @@
/mono/ /mono/
/dist/ /dist/
/Properties/ /Properties/
TicTacToe.csproj
TicTacToe.sln
*.import *.import

61
TicTacToe.csproj Normal file
View File

@ -0,0 +1,61 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{2B5DC68F-C753-49CB-AD01-8E42EDE95B43}</ProjectGuid>
<OutputType>Library</OutputType>
<OutputPath>.mono\temp\bin\$(Configuration)</OutputPath>
<RootNamespace>TicTacToe</RootNamespace>
<AssemblyName>TicTacToe</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<BaseIntermediateOutputPath>.mono\temp\obj</BaseIntermediateOutputPath>
<IntermediateOutputPath>$(BaseIntermediateOutputPath)\$(Configuration)</IntermediateOutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Tools|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;TOOLS;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
<Reference Include="GodotSharp">
<HintPath>$(ProjectDir)\.mono\assemblies\GodotSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Tools' ">
<HintPath>$(ProjectDir)\.mono\assemblies\GodotSharpEditor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="scripts\Client.cs" />
<Compile Include="scripts\Connection.cs" />
<Compile Include="scripts\MainMenu.cs" />
<Compile Include="scripts\Net.cs" />
<Compile Include="scripts\Peer.cs" />
<Compile Include="scripts\Server.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>

19
TicTacToe.sln Normal file
View File

@ -0,0 +1,19 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TicTacToe", "TicTacToe.csproj", "{2B5DC68F-C753-49CB-AD01-8E42EDE95B43}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
Tools|Any CPU = Tools|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2B5DC68F-C753-49CB-AD01-8E42EDE95B43}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{2B5DC68F-C753-49CB-AD01-8E42EDE95B43}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2B5DC68F-C753-49CB-AD01-8E42EDE95B43}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2B5DC68F-C753-49CB-AD01-8E42EDE95B43}.Release|Any CPU.Build.0 = Release|Any CPU
{2B5DC68F-C753-49CB-AD01-8E42EDE95B43}.Tools|Any CPU.ActiveCfg = Tools|Any CPU
{2B5DC68F-C753-49CB-AD01-8E42EDE95B43}.Tools|Any CPU.Build.0 = Tools|Any CPU
EndGlobalSection
EndGlobal