GodotTicTacToe/scripts/Net.cs

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2017-11-21 18:33:48 +01:00
using Godot;
public class Net : Node {
private PacketPeerUDP PacketPeer;
private Client Client;
private Server Server;
public override void _Ready() {
PacketPeer = new PacketPeerUDP();
}
public override void _Process(float delta) {
if (IsServer()) { Server.Update(delta); }
if (IsClient()) { Client.Update(delta); }
}
public void StartClient() {
//if (IsClient() || IsServer()) { return; }
Client = new Client(PacketPeer);
Client.Initialize("localhost", 8080);
}
public void StartServer() {
//if (IsClient() || IsServer()) { return; }
Server = new Server(PacketPeer);
Server.Initialize("*", 8080);
}
public bool IsClient() {
return Client != null;
}
public bool IsServer() {
return Server != null;
}
}