31 lines
935 B
C#
31 lines
935 B
C#
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using Godot;
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using System.Threading;
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public class Server : Peer {
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private static PacketPeerUDP PacketPeer;
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public Server(PacketPeerUDP packetPeer) : base(packetPeer) {
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PacketPeer = packetPeer;
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}
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public override void Initialize(string address, int port) {
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PacketPeer.Listen(port, address);
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ThreadStart childref = new ThreadStart(ListenerThread);
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System.Threading.Thread thread = new System.Threading.Thread(childref);
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thread.Start();
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GD.print("Server initialization finished.");
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}
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public override void Update(float delta) {
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}
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public static void ListenerThread() {
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GD.print("Started Listener Thread.");
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while (true) {
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PacketPeer.Wait();
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GD.print("Received stuff from " + PacketPeer.GetPacketIp() + " : " + PacketPeer.GetPacketPort() + " :");
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GD.print(PacketPeer.GetPacket()[0]);
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}
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}
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}
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