GodotTicTacToe/scripts/Peer.cs

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using Godot;
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using System.Threading;
using Thread = System.Threading.Thread;
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public abstract class Peer : Object {
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private static PacketPeerUDP PacketPeer;
private static Peer Singleton;
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private int LastConnectionSended = -1;
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private Thread ListenerThread;
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public Peer(PacketPeerUDP packetPeer) {
PacketPeer = packetPeer;
}
public abstract void Initialize(string address, int port);
public abstract void Update(float delta);
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public abstract void ReceivePacket(byte[] buffer, string address, int port);
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public void SendBuffer(byte[] buffer, Connection to) {
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int temp1 = PacketPeer.SetDestAddress(to.Address, to.Port);
int temp2 = PacketPeer.PutPacket(buffer);
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GD.print("Putting stuff to " + to.Address + ":" + to.Port);
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}
public bool StartListening(int port, string address = "*") {
if (PacketPeer.IsListening() || ListenerThread != null) {
GD.printerr("The Peer is already listening or the thread is active!");
return false;
}
Singleton = this;
PacketPeer.Listen(port, address);
ThreadStart ChildRef = new ThreadStart(ListenerThreadMethod);
ListenerThread = new Thread(ChildRef);
ListenerThread.Start();
return true;
}
public static void ListenerThreadMethod() {
GD.print("Started Listener Thread.");
while (true) {
PacketPeer.Wait();
byte[] Buffer = PacketPeer.GetPacket();
string Address = PacketPeer.GetPacketIp();
int Port = PacketPeer.GetPacketPort();
Singleton.ReceivePacket(Buffer, Address, Port);
}
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}
}