Made Peer handle Listening
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f8be410575
commit
8bc8b692a8
@ -179,7 +179,7 @@ size_flags_horizontal = 1
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size_flags_vertical = 1
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expand_to_len = false
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focus_mode = 2
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placeholder_text = "8080"
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placeholder_text = "7070"
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placeholder_alpha = 0.6
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caret_blink = false
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caret_blink_speed = 0.65
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@ -17,6 +17,11 @@ public class Client : Peer {
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ServerConn = new Connection(address, port);
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}
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public override void ReceivePacket(byte[] buffer, string address, int port) {
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GD.print("Client received stuff from " + address + " : " + port + " :");
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GD.print(buffer[0]);
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}
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public override void Update(float delta) {
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GD.print("Update client.");
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SendBuffer(TempBuffer, ServerConn);
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@ -6,32 +6,62 @@ public class Net : Node {
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private Client Client;
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private Server Server;
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public bool IsClient { get { return Client != null; } }
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public bool IsServer { get { return Server != null; } }
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public override void _Ready() {
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PacketPeer = new PacketPeerUDP();
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}
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public override void _Process(float delta) {
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if (IsServer()) { Server.Update(delta); }
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if (IsClient()) { Client.Update(delta); }
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if (IsServer) { Server.Update(delta); }
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if (IsClient) { Client.Update(delta); }
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}
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public override void _ExitTree() {
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if (IsServer) { Server.Free(); }
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if (IsClient) { Client.Free(); }
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}
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public void StartClient() {
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//if (IsClient() || IsServer()) { return; }
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Client = new Client(PacketPeer);
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Client.Initialize("localhost", 8080);
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Client.Initialize("localhost", 7070);
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}
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public void StartServer() {
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//if (IsClient() || IsServer()) { return; }
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Server = new Server(PacketPeer);
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Server.Initialize("*", 8080);
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}
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public bool IsClient() {
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return Client != null;
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}
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public bool IsServer() {
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return Server != null;
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Server.Initialize("*", 7070);
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}
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}
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//extends Node2D
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//# Member variables
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//var thread = Thread.new()
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//# This function runs in a thread!
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//# Threads always take one userdata argument
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//func _bg_load(path):
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// print("THREAD FUNC!")
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// # Load the resource
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// var tex = ResourceLoader.load(path)
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// # Call _bg_load_done on main thread
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// call_deferred("_bg_load_done")
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// return tex # return it
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//func _bg_load_done():
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// # Wait for the thread to complete, get the returned value
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// var tex = thread.wait_to_finish()
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// # Set to the sprite
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// get_node("sprite").set_texture(tex)
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//func _on_load_pressed():
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// if (thread.is_active()):
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// # Already working
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// return
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// print("START THREAD!")
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// thread.start(self, "_bg_load", "res://mona.png")
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@ -1,10 +1,13 @@
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using Godot;
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using System.Threading;
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using Thread = System.Threading.Thread;
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public abstract class Peer : Object {
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private PacketPeerUDP PacketPeer;
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private static PacketPeerUDP PacketPeer;
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private static Peer Singleton;
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private int LastConnectionSended = -1;
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private Thread ListenerThread;
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public Peer(PacketPeerUDP packetPeer) {
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PacketPeer = packetPeer;
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@ -12,11 +15,36 @@ public abstract class Peer : Object {
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public abstract void Initialize(string address, int port);
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public abstract void Update(float delta);
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public abstract void ReceivePacket(byte[] buffer, string address, int port);
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public void SendBuffer(byte[] buffer, Connection to) {
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int temp1 = PacketPeer.SetDestAddress(to.Address, to.Port);
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int temp2 = PacketPeer.PutPacket(buffer);
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GD.print("Putting stuff to " + to.Address + ":" + to.Port);
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PacketPeer.SetDestAddress(to.Address, to.Port);
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PacketPeer.PutPacket(buffer);
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}
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public bool StartListening(int port, string address = "*") {
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if (PacketPeer.IsListening() || ListenerThread != null) {
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GD.printerr("The Peer is already listening or the thread is active!");
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return false;
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}
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Singleton = this;
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PacketPeer.Listen(port, address);
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ThreadStart ChildRef = new ThreadStart(ListenerThreadMethod);
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ListenerThread = new Thread(ChildRef);
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ListenerThread.Start();
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return true;
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}
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public static void ListenerThreadMethod() {
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GD.print("Started Listener Thread.");
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while (true) {
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PacketPeer.Wait();
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byte[] Buffer = PacketPeer.GetPacket();
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string Address = PacketPeer.GetPacketIp();
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int Port = PacketPeer.GetPacketPort();
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Singleton.ReceivePacket(Buffer, Address, Port);
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}
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}
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}
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@ -10,22 +10,17 @@ public class Server : Peer {
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}
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public override void Initialize(string address, int port) {
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PacketPeer.Listen(port, address);
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ThreadStart childref = new ThreadStart(ListenerThread);
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System.Threading.Thread thread = new System.Threading.Thread(childref);
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thread.Start();
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StartListening(port, address);
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GD.print("Server initialization finished.");
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}
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public override void ReceivePacket(byte[] buffer, string address, int port) {
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GD.print("Server received stuff from " + address + " : " + port + " :");
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for (int i = 0; i < buffer.Length; i++) {
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GD.print(buffer[i]);
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}
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}
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public override void Update(float delta) {
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}
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public static void ListenerThread() {
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GD.print("Started Listener Thread.");
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while (true) {
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PacketPeer.Wait();
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GD.print("Received stuff from " + PacketPeer.GetPacketIp() + " : " + PacketPeer.GetPacketPort() + " :");
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GD.print(PacketPeer.GetPacket()[0]);
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}
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}
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}
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