Fix dropping the ball for remote players

This commit is contained in:
Sofia 2026-07-21 22:08:59 +03:00
parent 47194894ca
commit 3faeb9fd2c

View File

@ -5,13 +5,14 @@
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1cgct"]
[node name="player" type="RemotePlayer" unique_id=845968872 node_paths=PackedStringArray("soldier_mesh", "collider", "splorch", "spectator_camera")]
[node name="player" type="RemotePlayer" unique_id=845968872 node_paths=PackedStringArray("soldier_mesh", "collider", "splorch", "spectator_camera", "ball_origin")]
move_speed = 5.0
soldier_mesh = NodePath("soldier_m")
collider = NodePath("collision_shape_3d")
splorch = NodePath("gpu_particles_3d")
health = 100
spectator_camera = NodePath("spectate_root/spectate_camera")
ball_origin = NodePath("ball_origin")
collision_layer = 2
collision_mask = 4