Fix some warnings
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parent
4f9e24f5ab
commit
87c09dd98b
@ -20,7 +20,6 @@ use crate::{
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},
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util::{NetVector3, cast_ray},
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},
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player_hand_remover::PlayerHandRemover,
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soldier_mesh::SoldierMesh,
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ui::cli::CommandLinePanel,
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weapon::{BallWeapon, Raygun, Weapon, WeaponType},
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@ -13,7 +13,7 @@ pub struct PlayerHandRemover {
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#[godot_api]
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impl ISkeletonModifier3D for PlayerHandRemover {
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fn process_modification_with_delta(&mut self, delta: f64) {
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fn process_modification_with_delta(&mut self, _delta: f64) {
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if self.active {
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if let Some(mut skeleton) = self.base_mut().get_skeleton() {
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let uar = skeleton.find_bone("UA.R");
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@ -1,4 +1,4 @@
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use godot::{meta::Element, prelude::*};
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use godot::prelude::*;
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#[derive(GodotClass)]
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#[class(base=Resource, init, tool)]
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@ -1,5 +1,5 @@
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use godot::{
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classes::{GridContainer, IGridContainer, Label, OptionButton, TextEdit},
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classes::{GridContainer, IGridContainer, Label, OptionButton},
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prelude::*,
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};
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@ -142,7 +142,7 @@ pub struct BallWeapon {
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#[godot_dyn]
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impl Weapon for BallWeapon {
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fn shoot(&mut self, player_rid: Rid, player_id: u16, to: Vector3, deal_damage: bool) {}
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fn shoot(&mut self, _: Rid, _: u16, _: Vector3, _: bool) {}
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fn get_type(&self) -> WeaponType {
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WeaponType::Ball
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