Add remote player
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@ -1,6 +1,6 @@
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[gd_scene format=3 uid="uid://7iooamjot1tg"]
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[ext_resource type="PackedScene" uid="uid://ct70bpbca8one" path="res://scenes/player.tscn" id="1_y4ph1"]
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[ext_resource type="PackedScene" uid="uid://ct70bpbca8one" path="res://scenes/local_player.tscn" id="1_y4ph1"]
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[sub_resource type="ImageTexture" id="ImageTexture_3vyb7"]
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18
godot/scenes/remote_player.tscn
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18
godot/scenes/remote_player.tscn
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@ -0,0 +1,18 @@
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[gd_scene format=3 uid="uid://kfxc0migw80o"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_1cgct"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1cgct"]
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[node name="player" type="RemotePlayer" unique_id=845968872]
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move_speed = 5.0
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[node name="mesh_instance_3d" type="MeshInstance3D" parent="." unique_id=700336478]
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mesh = SubResource("CapsuleMesh_1cgct")
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[node name="collision_shape_3d" type="CollisionShape3D" parent="." unique_id=1110995513]
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shape = SubResource("CapsuleShape3D_1cgct")
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[node name="camera_3d" type="Camera3D" parent="." unique_id=1773137418]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5391109, 0)
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current = true
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@ -152,3 +152,36 @@ impl LocalPlayer {
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}
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}
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}
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#[derive(GodotClass)]
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#[class(base=CharacterBody3D, init)]
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pub struct RemotePlayer {
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#[export]
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move_speed: f32,
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movement_dir: Vector3,
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y_speed: f32,
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base: Base<CharacterBody3D>,
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}
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impl Player for RemotePlayer {
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fn get_y_speed(&self) -> f32 {
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self.y_speed
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}
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fn set_y_speed(&mut self, speed: f32) {
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self.y_speed = speed;
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}
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fn get_movement_dir(&self) -> Vector3 {
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self.movement_dir
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}
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fn get_move_speed(&self) -> f32 {
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self.move_speed
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}
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}
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#[godot_api]
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impl ICharacterBody3D for RemotePlayer {}
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