Clean up some unused imports

This commit is contained in:
Sofia 2026-07-21 01:12:39 +03:00
parent 9385e1d3bb
commit bdbc8df1c7
7 changed files with 8 additions and 21 deletions

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@ -1,5 +1,3 @@
use std::net::SocketAddr;
use godot::prelude::*; use godot::prelude::*;
pub mod game_manager; pub mod game_manager;

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@ -1,7 +1,7 @@
use godot::{classes::CharacterBody3D, prelude::*}; use godot::{classes::CharacterBody3D, prelude::*};
use crate::{ use crate::{
game_manager::{Game, Player}, game_manager::Game,
player::{IPlayer, LocalPlayer, NetPlayerTransform, RemotePlayer}, player::{IPlayer, LocalPlayer, NetPlayerTransform, RemotePlayer},
}; };

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@ -13,8 +13,6 @@ pub struct MapResource {
#[godot_api] #[godot_api]
impl IResource for MapResource { impl IResource for MapResource {
fn on_notification(&mut self, what: godot::classes::notify::ObjectNotification) {}
fn to_string(&self) -> GString { fn to_string(&self) -> GString {
"Hello there".to_gstring() "Hello there".to_gstring()
} }
@ -22,6 +20,4 @@ impl IResource for MapResource {
fn setup_local_to_scene(&mut self) {} fn setup_local_to_scene(&mut self) {}
fn reset_state(&mut self) {} fn reset_state(&mut self) {}
fn set_path_cache(&self, path: GString) {}
} }

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@ -6,10 +6,10 @@ use std::{
use godot::{prelude::*, tools::get_autoload_by_name}; use godot::{prelude::*, tools::get_autoload_by_name};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use teanet::{Peer, PeerConfig, PeerMessage, connections::Connection}; use teanet::{Peer, PeerConfig};
use crate::{ use crate::{
game_manager::{Game, GameManager, NetPlayer, Player}, game_manager::{Game, GameManager, NetPlayer},
net::{net_stats::Stats, util::NetVector3}, net::{net_stats::Stats, util::NetVector3},
player::NetPlayerTransform, player::NetPlayerTransform,
ui::cli::{CliColor, CommandLinePanel}, ui::cli::{CliColor, CommandLinePanel},

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@ -2,9 +2,8 @@ use std::{f32::consts::PI, ops::Neg};
use godot::{ use godot::{
classes::{ classes::{
AudioStreamPlayer3D, Camera3D, CharacterBody3D, CollisionShape3D, GpuParticles3D, Camera3D, CharacterBody3D, CollisionShape3D, GpuParticles3D, ICharacterBody3D, Input,
ICharacterBody3D, Input, InputEvent, InputEventMouseMotion, Label, InputEvent, InputEventMouseMotion, Label, input::MouseMode,
PhysicsRayQueryParameters3D, input::MouseMode,
}, },
obj::WithBaseField, obj::WithBaseField,
prelude::*, prelude::*,
@ -23,7 +22,7 @@ use crate::{
}, },
soldier_mesh::SoldierMesh, soldier_mesh::SoldierMesh,
ui::cli::CommandLinePanel, ui::cli::CommandLinePanel,
weapon::{Raygun, Weapon}, weapon::Weapon,
}; };
#[derive(Debug, Clone, Copy, Serialize, Deserialize)] #[derive(Debug, Clone, Copy, Serialize, Deserialize)]

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@ -1,8 +1,5 @@
use godot::{ use godot::{
classes::{ classes::{AnimationTree, Skeleton3D},
AnimationNodeBlendSpace2D, AnimationPlayer, AnimationTree, ISkeletonModifier3D, Skeleton3D,
SkeletonModifier3D,
},
prelude::*, prelude::*,
}; };

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@ -1,7 +1,4 @@
use godot::{ use godot::{classes::AudioStreamPlayer3D, prelude::*};
classes::{AudioStreamPlayer3D, GpuParticles3D, PhysicsRayQueryParameters3D},
prelude::*,
};
use crate::{game_manager::Game, net::util::cast_ray, player::IPlayer}; use crate::{game_manager::Game, net::util::cast_ray, player::IPlayer};