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1fcd74d220
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Start adding teams, move player capsule down a bit
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2026-07-22 00:00:21 +03:00 |
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f750f2843c
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Remove hands from local player, add proper gun_node
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2026-07-21 23:31:28 +03:00 |
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d1282693da
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Move sync and net processing to physics_process
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2026-07-21 22:53:14 +03:00 |
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3f967a85f3
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Implement dropping the ball upon death
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2026-07-21 22:24:14 +03:00 |
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82d27beef8
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Respawn the ball when it enters a killbox
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2026-07-21 22:20:26 +03:00 |
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d117bb2f72
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Implement ball_sync
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2026-07-21 22:15:53 +03:00 |
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47194894ca
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Add throwing the ball
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2026-07-21 22:05:37 +03:00 |
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179f10e449
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Make sure that ball cannot be picked up by the same player instantly
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2026-07-21 21:54:09 +03:00 |
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b93cb1eb39
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Spawn ball at ball origin
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2026-07-21 21:47:49 +03:00 |
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a5e1a945a8
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Implement dropping the ball
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2026-07-21 21:41:58 +03:00 |
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ba7da5614c
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Add ball and be able to pick it up
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2026-07-21 21:07:50 +03:00 |
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aeab1ed88c
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Remove unused print
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2026-07-21 20:45:53 +03:00 |
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51a81cc432
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Despawn ball on contact
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2026-07-21 20:45:14 +03:00 |
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b57d31065a
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Add ball
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2026-07-21 20:31:39 +03:00 |
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25fe3e5ae6
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Use DamageSource instead of player_id always
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2026-07-21 02:35:35 +03:00 |
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15dca3d912
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Add killbox
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2026-07-21 01:47:35 +03:00 |
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ce9317f12f
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Remove some more imports
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2026-07-21 01:13:17 +03:00 |
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bdbc8df1c7
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Clean up some unused imports
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2026-07-21 01:12:39 +03:00 |
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dcc729fc89
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Improve how map is fetched for bullet
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2026-07-21 01:10:42 +03:00 |
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698c9067a7
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Implement spectator camera
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2026-07-20 23:48:07 +03:00 |
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82fcfe0ea0
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Make sure killer and damage-dealer player id is propagated
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2026-07-20 23:36:46 +03:00 |
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c6d59ffb04
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Add respawn timer ui element
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2026-07-20 23:30:49 +03:00 |
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c8d11f8a54
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Implement respawning
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2026-07-20 22:43:10 +03:00 |
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41c50a764e
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Make death look a bit nicer
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2026-07-20 22:25:24 +03:00 |
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b2dbd2deee
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Disable movement and camera rotation while dead
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2026-07-20 22:20:12 +03:00 |
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18f298bf10
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Finish killing
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2026-07-20 22:00:00 +03:00 |
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a2cf76701f
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Implement killing almost
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2026-07-20 21:46:38 +03:00 |
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0678c56dae
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Update raycasting to work properly for all players
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2026-07-20 21:08:57 +03:00 |
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d4f4dc43b0
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Improve how raycasting is done
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2026-07-20 20:44:49 +03:00 |
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33095ec1b9
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Improve latency when client is shooting
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2026-07-20 20:35:31 +03:00 |
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0d7f5a6bf6
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Add dyn weapon separately
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2026-07-20 20:33:30 +03:00 |
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c588b7cab4
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Rename bullet to beam and weapon to raygun
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2026-07-20 20:30:40 +03:00 |
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9c412ef2ed
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Improve raygun ray effect
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2026-07-20 20:28:16 +03:00 |
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95e7c6ded4
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Add cylinder bullet instead
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2026-07-20 19:44:13 +03:00 |
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79f223cb21
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Add proper shooting effect
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2026-07-20 01:46:51 +03:00 |
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dc30551227
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Add simple shooting
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2026-07-19 23:06:52 +03:00 |
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7c5dbd3a9f
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Add shooting
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2026-07-19 22:49:21 +03:00 |
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38743e850a
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Use look-at modifiers
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2026-07-19 22:16:04 +03:00 |
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35cfad6358
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Implement some sort of look up rotation
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2026-07-19 21:50:17 +03:00 |
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1bb646b3c2
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Add a lot of assets, add player model somewhat
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2026-07-19 20:41:14 +03:00 |
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25867a0909
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Sync jumps
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2026-07-18 03:19:55 +03:00 |
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704ea006c9
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Fix sync
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2026-07-18 03:01:09 +03:00 |
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66082a7f04
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Sync local player too if too far
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2026-07-18 03:00:45 +03:00 |
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e1b7572098
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Raise tickrate to 60
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2026-07-18 02:57:27 +03:00 |
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1402b10180
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Implement syncing
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2026-07-18 02:55:41 +03:00 |
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4b0a90be0e
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Add spawning players
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2026-07-18 02:26:09 +03:00 |
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67110b8216
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Impl process for RemotePlayer
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2026-07-18 00:59:12 +03:00 |
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90a39d712d
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Add remote player
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2026-07-18 00:58:46 +03:00 |
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1761d730fc
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Move common code to Player-trait
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2026-07-18 00:55:46 +03:00 |
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cb0fa40d1a
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Implement jump
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2026-07-18 00:44:53 +03:00 |
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