Commit Graph

87 Commits

Author SHA1 Message Date
1fcd74d220 Start adding teams, move player capsule down a bit 2026-07-22 00:00:21 +03:00
f750f2843c Remove hands from local player, add proper gun_node 2026-07-21 23:31:28 +03:00
d1282693da Move sync and net processing to physics_process 2026-07-21 22:53:14 +03:00
3f967a85f3 Implement dropping the ball upon death 2026-07-21 22:24:14 +03:00
82d27beef8 Respawn the ball when it enters a killbox 2026-07-21 22:20:26 +03:00
d117bb2f72 Implement ball_sync 2026-07-21 22:15:53 +03:00
47194894ca Add throwing the ball 2026-07-21 22:05:37 +03:00
179f10e449 Make sure that ball cannot be picked up by the same player instantly 2026-07-21 21:54:09 +03:00
b93cb1eb39 Spawn ball at ball origin 2026-07-21 21:47:49 +03:00
a5e1a945a8 Implement dropping the ball 2026-07-21 21:41:58 +03:00
ba7da5614c Add ball and be able to pick it up 2026-07-21 21:07:50 +03:00
aeab1ed88c Remove unused print 2026-07-21 20:45:53 +03:00
51a81cc432 Despawn ball on contact 2026-07-21 20:45:14 +03:00
b57d31065a Add ball 2026-07-21 20:31:39 +03:00
25fe3e5ae6 Use DamageSource instead of player_id always 2026-07-21 02:35:35 +03:00
15dca3d912 Add killbox 2026-07-21 01:47:35 +03:00
ce9317f12f Remove some more imports 2026-07-21 01:13:17 +03:00
bdbc8df1c7 Clean up some unused imports 2026-07-21 01:12:39 +03:00
dcc729fc89 Improve how map is fetched for bullet 2026-07-21 01:10:42 +03:00
698c9067a7 Implement spectator camera 2026-07-20 23:48:07 +03:00
82fcfe0ea0 Make sure killer and damage-dealer player id is propagated 2026-07-20 23:36:46 +03:00
c6d59ffb04 Add respawn timer ui element 2026-07-20 23:30:49 +03:00
c8d11f8a54 Implement respawning 2026-07-20 22:43:10 +03:00
41c50a764e Make death look a bit nicer 2026-07-20 22:25:24 +03:00
b2dbd2deee Disable movement and camera rotation while dead 2026-07-20 22:20:12 +03:00
18f298bf10 Finish killing 2026-07-20 22:00:00 +03:00
a2cf76701f Implement killing almost 2026-07-20 21:46:38 +03:00
0678c56dae Update raycasting to work properly for all players 2026-07-20 21:08:57 +03:00
d4f4dc43b0 Improve how raycasting is done 2026-07-20 20:44:49 +03:00
33095ec1b9 Improve latency when client is shooting 2026-07-20 20:35:31 +03:00
0d7f5a6bf6 Add dyn weapon separately 2026-07-20 20:33:30 +03:00
c588b7cab4 Rename bullet to beam and weapon to raygun 2026-07-20 20:30:40 +03:00
9c412ef2ed Improve raygun ray effect 2026-07-20 20:28:16 +03:00
95e7c6ded4 Add cylinder bullet instead 2026-07-20 19:44:13 +03:00
79f223cb21 Add proper shooting effect 2026-07-20 01:46:51 +03:00
dc30551227 Add simple shooting 2026-07-19 23:06:52 +03:00
7c5dbd3a9f Add shooting 2026-07-19 22:49:21 +03:00
38743e850a Use look-at modifiers 2026-07-19 22:16:04 +03:00
35cfad6358 Implement some sort of look up rotation 2026-07-19 21:50:17 +03:00
1bb646b3c2 Add a lot of assets, add player model somewhat 2026-07-19 20:41:14 +03:00
25867a0909 Sync jumps 2026-07-18 03:19:55 +03:00
704ea006c9 Fix sync 2026-07-18 03:01:09 +03:00
66082a7f04 Sync local player too if too far 2026-07-18 03:00:45 +03:00
e1b7572098 Raise tickrate to 60 2026-07-18 02:57:27 +03:00
1402b10180 Implement syncing 2026-07-18 02:55:41 +03:00
4b0a90be0e Add spawning players 2026-07-18 02:26:09 +03:00
67110b8216 Impl process for RemotePlayer 2026-07-18 00:59:12 +03:00
90a39d712d Add remote player 2026-07-18 00:58:46 +03:00
1761d730fc Move common code to Player-trait 2026-07-18 00:55:46 +03:00
cb0fa40d1a Implement jump 2026-07-18 00:44:53 +03:00