quakeball-rust/godot/scenes/player/raygun_bullet.tscn
2026-07-20 01:46:51 +03:00

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[gd_scene format=3 uid="uid://ctslratcr8h6v"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_3g557"]
particle_flag_align_y = true
radial_velocity_min = -500.0
radial_velocity_max = -500.0
scale_over_velocity_max = 1.0
[sub_resource type="Curve" id="Curve_dmbod"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yxhor"]
emission_enabled = true
emission = Color(1, 0, 1, 1)
emission_energy_multiplier = 4.47
use_particle_trails = true
[sub_resource type="TubeTrailMesh" id="TubeTrailMesh_m77kh"]
material = SubResource("StandardMaterial3D_yxhor")
sections = 2
section_length = 0.5
section_rings = 5
cap_top = false
cap_bottom = false
curve = SubResource("Curve_dmbod")
[node name="raygun_bullet" type="Bullet" unique_id=1238833478 node_paths=PackedStringArray("emitter")]
emitter = NodePath("gpu_particles_3d")
[node name="gpu_particles_3d" type="GPUParticles3D" parent="." unique_id=1330763726]
emitting = false
amount = 1
lifetime = 3.8899999999999997
one_shot = true
fixed_fps = 100
trail_enabled = true
trail_lifetime = 0.5
process_material = SubResource("ParticleProcessMaterial_3g557")
draw_pass_1 = SubResource("TubeTrailMesh_m77kh")