5.7 KiB
Book of Reid
Welcome to the Book of Reid, a learning resource for Reid programming language. This is neither just documentation or a tutorial, but something in between, trying to establish basic concepts and philosophies.
Before reading this book, it is recommended you familiarize yourself with the Syntax of Reid. After you're familiar with that, you can continue here.
The best way to think about Reid is to think about how a combination of Rust's Syntax and C's closeness to hardware would manifest itself in a language. Reid is a very grounded language with not many safety features in reality, while still trying to have some. Reid also has error raporting vastly superior to that of C, similar to Rust.
Reid also, similarly to Rust, has a powerful typechecker that can infer types
automatically quite well. When this does not pan out, you can often coerce types
either in literals by adding a type after it (e.g. 5u32
), similarly to rust,
or simply casting the value (e.g. 5 as u32
).
Table of Contents:
Hello World
A hello world in Reid looks something like this:
import std::print;
import std::from_str;
import std::free_string;
fn main() {
let message = from_str("hello world");
print(message);
free_string(&message);
}
Let's go through this example line-by-line:
import std::print;
import std::from_str;
import std::free_string;
Tthe first 3 lines are simply imports from the Standard
Library to functions print
, from_str
and
free_string
, which are used later in this example.
fn main() {
...
}
Then we declare our main
-function. The function that gets executed after
compilation is always called main
, and it can return a value, although it does
not necessarily have to. The return code of the program ends up being the return
value of main
, and without a return value it may be unpredictable. In this
example we don't declare a return value for main
.
let message = from_str("hello world");
Then we create our printable message with from_str
and store it in variable
message
. While this value could be passed to print
directly, it is necessary
to store the value first in order to free it. Let's come back to that.
print(message);
Here we actually print out the message we just created, very simple.
free_string(&message);
Finally we free the string. Like mentioned before, it is necessary to store the value in a variable so that the memory allocated for the message can be free. While freeing the memory is not strictly necessary, it is recommended, especially if the program runs for longer than this example.
That's the Hello World of Reid! It is not a oneliner, but at least I'd say it is quite simple in the end!
Borrowing and Pointers
In Reid, all variables can be borrowed, and borrows can be dereferenced. Borrows act like pointers, except that borrows do not have the same implicit safety-problem as pointers, because Borrows are not implicitly unsized. With pointers, the size of the allocated memory is unknown at compile time, which makes them unsafe in comparisons.
Note though how variables were bolded; You can not make borrows out of just any expressions, they must first be stored in variables. A simple example using borrows would be:
fn main() -> u32 {
// Create a value to be mutated
let mut value = [4, 3, 2];
// Pass a mutable borrow of the value
mutate(&mut value);
// Retrieve the now-mutated value
return value[1];
}
fn mutate(value: &mut [u32; 3]) {
// Dereference the borrow to mutate it
*value[1] = 17;
}
This example will always return 17
. Notice also, how a mutable borrow was
passed to mutate
-function. While borrows do not always need to be mutable,
this example would not work without the mut
-keyword. Try it out for yourself
to see why!
Harder Hello World
A little bit harder example to the previous hello world would be
hello_world_harder.reid
from examples
import std::print;
import std::String;
fn main() {
let mut test = String::from("hello");
test.push(String::from(" world: "));
test.push_num(175);
print(test);
test.free();
return;
}
Let's go through this again line-by-line
import std::print;
import std::String;
At the start are the standard imports, like in the original Hello World, but
notice that instead of importing just functions we import the type String
as
well. When importing types, not only are the type imported, but also any binary
functions or associated functions related to it with it.
let mut test = String::from("hello");
Next we create the initial string, just like in our original example, but this time the message is not complete. We also use an associated function to create the string instead one of the now-deprecated global functions.
test.push(String::from(" world: "));
test.push_num(175);
After that we edit the message by first pushing world:
to it, and also
appending the number 175
at the end of it. For both of these operations we are
again using associated functions, but in a different short-hand syntax.
These two lines would be actually equivalent to the above ones:
String::push(&mut test, String::from(" world: "));
String::push_num(&mut test, 175);
print(test);
test.free();
return;
After that we simply print the string, and free up the string (again with an associated function) before returning. Nothing special there!