Rename layers
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@ -150,6 +150,15 @@ prev_spectator={
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]
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}
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[layer_names]
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3d_physics/layer_1="Local Player"
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3d_physics/layer_2="Remote Player"
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3d_physics/layer_3="Walls"
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3d_physics/layer_4="Ball and Goals"
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3d_physics/layer_5="I forget"
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3d_physics/layer_6="Grate Walls"
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[physics]
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common/physics_ticks_per_second=240
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@ -37,7 +37,7 @@ curve = SubResource("Curve_bbjda")
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[node name="teleport_grenade" type="Telegrenade" unique_id=1670808846]
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collision_layer = 0
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collision_mask = 4
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collision_mask = 36
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contact_monitor = true
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max_contacts_reported = 1
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@ -45,7 +45,7 @@ punch_cooldown = 1.0
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telegrenade_cooldown = NodePath("cooldown_icon")
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telefrag_area_prefab = ExtResource("1_0yoer")
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telegrenade_cd = 10.0
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collision_mask = 4
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collision_mask = 36
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slide_on_ceiling = false
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floor_constant_speed = true
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@ -60,7 +60,7 @@ arrow = NodePath("arrow")
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telefrag_area_prefab = ExtResource("1_8dfyr")
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telegrenade_cd = 10.0
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collision_layer = 2
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collision_mask = 4
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collision_mask = 36
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slide_on_ceiling = false
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floor_constant_speed = true
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@ -57,7 +57,7 @@ ball_pickup_sfx = NodePath("ball_pickup_sfx")
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ball_throw_sfx = NodePath("ball_throw_sfx")
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arrow = NodePath("arrow")
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collision_layer = 16
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collision_mask = 4
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collision_mask = 36
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[node name="soldier_m" parent="." unique_id=281995630 instance=ExtResource("1_bfcd3")]
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transform = Transform3D(-0.5, 0, -4.371139e-08, 0, 0.5, 0, 4.371139e-08, 0, -0.5, 0, 0, 0)
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