Rename layers

This commit is contained in:
Sofia 2026-08-03 23:32:09 +03:00
parent 79711ad3f0
commit 2796459045
5 changed files with 13 additions and 4 deletions

View File

@ -150,6 +150,15 @@ prev_spectator={
]
}
[layer_names]
3d_physics/layer_1="Local Player"
3d_physics/layer_2="Remote Player"
3d_physics/layer_3="Walls"
3d_physics/layer_4="Ball and Goals"
3d_physics/layer_5="I forget"
3d_physics/layer_6="Grate Walls"
[physics]
common/physics_ticks_per_second=240

View File

@ -37,7 +37,7 @@ curve = SubResource("Curve_bbjda")
[node name="teleport_grenade" type="Telegrenade" unique_id=1670808846]
collision_layer = 0
collision_mask = 4
collision_mask = 36
contact_monitor = true
max_contacts_reported = 1

View File

@ -45,7 +45,7 @@ punch_cooldown = 1.0
telegrenade_cooldown = NodePath("cooldown_icon")
telefrag_area_prefab = ExtResource("1_0yoer")
telegrenade_cd = 10.0
collision_mask = 4
collision_mask = 36
slide_on_ceiling = false
floor_constant_speed = true

View File

@ -60,7 +60,7 @@ arrow = NodePath("arrow")
telefrag_area_prefab = ExtResource("1_8dfyr")
telegrenade_cd = 10.0
collision_layer = 2
collision_mask = 4
collision_mask = 36
slide_on_ceiling = false
floor_constant_speed = true

View File

@ -57,7 +57,7 @@ ball_pickup_sfx = NodePath("ball_pickup_sfx")
ball_throw_sfx = NodePath("ball_throw_sfx")
arrow = NodePath("arrow")
collision_layer = 16
collision_mask = 4
collision_mask = 36
[node name="soldier_m" parent="." unique_id=281995630 instance=ExtResource("1_bfcd3")]
transform = Transform3D(-0.5, 0, -4.371139e-08, 0, 0.5, 0, 4.371139e-08, 0, -0.5, 0, 0, 0)