Remove unused prints

This commit is contained in:
Sofia 2026-07-26 23:43:20 +03:00
parent 06ca80a529
commit 36424543a8
3 changed files with 0 additions and 4 deletions

View File

@ -95,8 +95,6 @@ impl Weapon for Raygun {
.map(|r| r.position)
.unwrap_or(source.get_global_position() + dir * 100.);
godot_print!("from {} to {}", source.get_global_position(), beam_end);
if let Some(prefab) = &self.bullet_prefab {
let mut bullet = prefab.instantiate_as::<Beam>();

View File

@ -250,7 +250,6 @@ impl MainMenu {
pub fn open_credits(&mut self) {
if let Some(credits) = self.credits.clone() {
let credits = credits.instantiate_as::<CreditsMenu>();
godot_print!("{}", credits);
self.base_mut().add_child(&credits);
}
}

View File

@ -286,7 +286,6 @@ impl SettingsPanel {
if let Some(reset_btn) = self.reset_buttons.get_mut(&setting)
&& let Some(default_value) = self.default_settings.get(&setting)
{
godot_print!("{:?} == {:?}", new_value, default_value);
reset_btn.set_disabled(new_value == *default_value);
}