Remove unused prints
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06ca80a529
commit
36424543a8
@ -95,8 +95,6 @@ impl Weapon for Raygun {
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.map(|r| r.position)
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.map(|r| r.position)
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.unwrap_or(source.get_global_position() + dir * 100.);
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.unwrap_or(source.get_global_position() + dir * 100.);
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godot_print!("from {} to {}", source.get_global_position(), beam_end);
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if let Some(prefab) = &self.bullet_prefab {
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if let Some(prefab) = &self.bullet_prefab {
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let mut bullet = prefab.instantiate_as::<Beam>();
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let mut bullet = prefab.instantiate_as::<Beam>();
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@ -250,7 +250,6 @@ impl MainMenu {
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pub fn open_credits(&mut self) {
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pub fn open_credits(&mut self) {
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if let Some(credits) = self.credits.clone() {
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if let Some(credits) = self.credits.clone() {
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let credits = credits.instantiate_as::<CreditsMenu>();
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let credits = credits.instantiate_as::<CreditsMenu>();
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godot_print!("{}", credits);
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self.base_mut().add_child(&credits);
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self.base_mut().add_child(&credits);
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}
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}
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}
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}
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@ -286,7 +286,6 @@ impl SettingsPanel {
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if let Some(reset_btn) = self.reset_buttons.get_mut(&setting)
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if let Some(reset_btn) = self.reset_buttons.get_mut(&setting)
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&& let Some(default_value) = self.default_settings.get(&setting)
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&& let Some(default_value) = self.default_settings.get(&setting)
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{
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{
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godot_print!("{:?} == {:?}", new_value, default_value);
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reset_btn.set_disabled(new_value == *default_value);
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reset_btn.set_disabled(new_value == *default_value);
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}
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}
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