Adjust arrow things

This commit is contained in:
Sofia 2026-07-30 23:46:41 +03:00
parent ab4d3ed849
commit 3abff9c5ab
2 changed files with 4 additions and 4 deletions

View File

@ -7,7 +7,7 @@
render_priority = 0
shader = ExtResource("2_jlas5")
shader_parameter/ColorParameter = Color(0, 0, 1, 1)
shader_parameter/MaxDistance = 40.0
shader_parameter/MaxDistance = 30.0
[node name="Arrow" unique_id=2098940646 instance=ExtResource("1_5xuuv")]

View File

@ -9,10 +9,10 @@ default_input_values = [0, 0.0, 1, 1.0]
operator = 7
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_krsme"]
input_name = "camera_position_world"
input_name = "node_position_world"
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_ed1nm"]
input_name = "vertex"
input_name = "camera_position_world"
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_j5yvs"]
operator = 1
@ -44,7 +44,7 @@ flags/unshaded = true
flags/world_vertex_coords = true
nodes/vertex/0/position = Vector2(630, 150)
nodes/vertex/2/node = SubResource("VisualShaderNodeInput_lero3")
nodes/vertex/2/position = Vector2(307.9943, 117.82249)
nodes/vertex/2/position = Vector2(250, 160)
nodes/vertex/connections = PackedInt32Array(2, 0, 0, 0)
nodes/fragment/0/position = Vector2(1000, 110)
nodes/fragment/2/node = SubResource("VisualShaderNodeInput_krsme")