Adjust arrow things
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ab4d3ed849
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@ -7,7 +7,7 @@
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render_priority = 0
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render_priority = 0
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shader = ExtResource("2_jlas5")
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shader = ExtResource("2_jlas5")
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shader_parameter/ColorParameter = Color(0, 0, 1, 1)
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shader_parameter/ColorParameter = Color(0, 0, 1, 1)
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shader_parameter/MaxDistance = 40.0
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shader_parameter/MaxDistance = 30.0
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[node name="Arrow" unique_id=2098940646 instance=ExtResource("1_5xuuv")]
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[node name="Arrow" unique_id=2098940646 instance=ExtResource("1_5xuuv")]
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@ -9,10 +9,10 @@ default_input_values = [0, 0.0, 1, 1.0]
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operator = 7
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operator = 7
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[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_krsme"]
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[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_krsme"]
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input_name = "camera_position_world"
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input_name = "node_position_world"
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[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_ed1nm"]
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[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_ed1nm"]
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input_name = "vertex"
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input_name = "camera_position_world"
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_j5yvs"]
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_j5yvs"]
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operator = 1
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operator = 1
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@ -44,7 +44,7 @@ flags/unshaded = true
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flags/world_vertex_coords = true
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flags/world_vertex_coords = true
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nodes/vertex/0/position = Vector2(630, 150)
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nodes/vertex/0/position = Vector2(630, 150)
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nodes/vertex/2/node = SubResource("VisualShaderNodeInput_lero3")
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nodes/vertex/2/node = SubResource("VisualShaderNodeInput_lero3")
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nodes/vertex/2/position = Vector2(307.9943, 117.82249)
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nodes/vertex/2/position = Vector2(250, 160)
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nodes/vertex/connections = PackedInt32Array(2, 0, 0, 0)
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nodes/vertex/connections = PackedInt32Array(2, 0, 0, 0)
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nodes/fragment/0/position = Vector2(1000, 110)
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nodes/fragment/0/position = Vector2(1000, 110)
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nodes/fragment/2/node = SubResource("VisualShaderNodeInput_krsme")
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nodes/fragment/2/node = SubResource("VisualShaderNodeInput_krsme")
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