Comment self_sync position again
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@ -1057,16 +1057,16 @@ impl Player {
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pub fn apply_self_sync(&mut self, data: SyncPackage) {
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if let Some(character) = &mut self.character {
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let server_pos = character.get_global_position();
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let client_pos: Vector3 = data.transform.location.into();
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// let server_pos = character.get_global_position();
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// let client_pos: Vector3 = data.transform.location.into();
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let max_distance = (self.data.ping as f32 / 1000.)
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* (character.dyn_bind().get_move_speed() + character.dyn_bind().get_y_speed());
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godot_print!("{}", max_distance);
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// let max_distance = (self.data.ping as f32 / 1000.)
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// * (character.dyn_bind().get_move_speed() + character.dyn_bind().get_y_speed());
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// godot_print!("{}", max_distance);
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if client_pos.distance_to(server_pos) <= max_distance {
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character.dyn_bind_mut().apply_position(client_pos);
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}
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// if client_pos.distance_to(server_pos) <= max_distance {
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// character.dyn_bind_mut().apply_position(client_pos);
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// }
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character
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.dyn_bind_mut()
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