Set worldspawn to just layer 3, add func_throughshootable
This commit is contained in:
parent
2796459045
commit
62caac1a16
Binary file not shown.
12
godot/maps/entities/func_throughshootable.tres
Normal file
12
godot/maps/entities/func_throughshootable.tres
Normal file
@ -0,0 +1,12 @@
|
||||
[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" format=3 uid="uid://ppwmhibt413x"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://5cow84q03m6a" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_5exb4"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_5exb4")
|
||||
collision_layer = 32
|
||||
collision_mask = 0
|
||||
classname = "func_throughshootable"
|
||||
description = "Otherwise like a regular worldspawn brush, but can be shot through. Generally useful for e.g. grates / fences."
|
||||
node_class = "StaticBody3D"
|
||||
metadata/_custom_type_script = "uid://5cow84q03m6a"
|
||||
@ -8,8 +8,8 @@
|
||||
script = ExtResource("3_1j1n5")
|
||||
spawn_type = 0
|
||||
origin_type = 1
|
||||
collision_layer = 7
|
||||
collision_mask = 7
|
||||
collision_layer = 4
|
||||
collision_mask = 0
|
||||
classname = "worldspawn"
|
||||
description = "Default static world geometry. Builds a StaticBody3D with a single MeshInstance3D and a single convex CollisionShape3D shape."
|
||||
base_classes = Array[Resource]([ExtResource("1_8jhri"), ExtResource("2_ym5kh")])
|
||||
|
||||
@ -7,10 +7,11 @@
|
||||
[ext_resource type="Resource" uid="uid://bm5nw7wckpjqp" path="res://maps/entities/info_goal.tres" id="4_x6tyy"]
|
||||
[ext_resource type="Resource" uid="uid://btmowkranpsd8" path="res://maps/entities/func_killbox.tres" id="5_t5oe3"]
|
||||
[ext_resource type="Resource" uid="uid://dps4b2wkpjfgo" path="res://maps/entities/item_health.tres" id="6_qvuam"]
|
||||
[ext_resource type="Resource" uid="uid://ppwmhibt413x" path="res://maps/entities/func_throughshootable.tres" id="7_2s17x"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("2_2w5ia")
|
||||
fgd_name = "SkullBall"
|
||||
base_fgd_files = Array[Resource]([ExtResource("1_j17uj")])
|
||||
entity_definitions = Array[Resource]([ExtResource("1_fkacr"), ExtResource("3_qwe78"), ExtResource("4_x6tyy"), ExtResource("5_t5oe3"), ExtResource("6_qvuam")])
|
||||
entity_definitions = Array[Resource]([ExtResource("1_fkacr"), ExtResource("3_qwe78"), ExtResource("4_x6tyy"), ExtResource("5_t5oe3"), ExtResource("6_qvuam"), ExtResource("7_2s17x")])
|
||||
metadata/_custom_type_script = "uid://drlmgulwbjwqu"
|
||||
|
||||
Binary file not shown.
Binary file not shown.
File diff suppressed because it is too large
Load Diff
Binary file not shown.
Loading…
Reference in New Issue
Block a user