Remove unused prints
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@ -486,7 +486,6 @@ impl Game {
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if self.selected_map_idx == map_idx && !force {
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if self.selected_map_idx == map_idx && !force {
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return;
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return;
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}
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}
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godot_print!("change map");
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self.selected_map_idx = map_idx;
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self.selected_map_idx = map_idx;
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if let Some(map) = self.maps.get(map_idx as usize) {
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if let Some(map) = self.maps.get(map_idx as usize) {
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self.selected_map = Some(map);
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self.selected_map = Some(map);
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@ -373,7 +373,6 @@ impl LobbyPanel {
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}
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}
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pub fn update_map_selection(&mut self, id: u8) {
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pub fn update_map_selection(&mut self, id: u8) {
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godot_print!("update map selection");
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if let Some(peer) = &mut NetworkManager::singleton().bind_mut().peer {
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if let Some(peer) = &mut NetworkManager::singleton().bind_mut().peer {
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match peer {
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match peer {
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PeerKind::Client(peer, addr) => {
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PeerKind::Client(peer, addr) => {
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