Update volumes via audio buses
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21
godot/default_bus_layout.tres
Normal file
21
godot/default_bus_layout.tres
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@ -0,0 +1,21 @@
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[gd_resource type="AudioBusLayout" format=3 uid="uid://d3ju4ldpavkl4"]
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[resource]
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bus/1/name = &"SFX"
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bus/1/solo = false
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bus/1/mute = false
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bus/1/bypass_fx = false
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bus/1/volume_db = -0.13049698
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bus/1/send = &"Master"
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bus/2/name = &"Music"
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bus/2/solo = false
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bus/2/mute = false
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bus/2/bypass_fx = false
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bus/2/volume_db = 0.0
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bus/2/send = &"Master"
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bus/3/name = &"Announcer"
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bus/3/solo = false
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bus/3/mute = false
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bus/3/bypass_fx = false
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bus/3/volume_db = 0.0
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bus/3/send = &"Master"
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@ -13,3 +13,4 @@ triple_kill = ExtResource("3_6ob50")
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mega_kill = ExtResource("4_0lbme")
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[node name="audio_stream_player" type="AudioStreamPlayer" parent="." unique_id=1168314007]
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bus = &"Announcer"
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@ -49,7 +49,9 @@ draw_pass_1 = SubResource("TubeTrailMesh_wwb7k")
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[node name="hit_sound" type="AudioStreamPlayer3D" parent="." unique_id=345049143]
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stream = ExtResource("1_uh1ab")
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bus = &"SFX"
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[node name="walk" type="AudioStreamPlayer3D" parent="." unique_id=1589803505]
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stream = SubResource("AudioStreamRandomizer_uh1ab")
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max_distance = 20.0
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bus = &"SFX"
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@ -182,6 +182,7 @@ vertical_alignment = 2
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[node name="hit_sound" type="AudioStreamPlayer" parent="." unique_id=1224745673]
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stream = ExtResource("7_dguuj")
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bus = &"SFX"
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[connection signal="pressed" from="pause_menu/v_box_container/settings" to="settings" method="open"]
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[connection signal="pressed" from="pause_menu/v_box_container/exit_to_lobby" to="." method="exit_to_lobby"]
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@ -15,6 +15,7 @@ cooldown = 1.5
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[node name="sound_emitter" type="AudioStreamPlayer3D" parent="." unique_id=1572422640]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.8420726, 0)
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stream = ExtResource("3_m84jv")
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bus = &"SFX"
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[node name="bullet_source" type="Node3D" parent="." unique_id=211401237]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.36108458, -1.490972)
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@ -57,6 +57,7 @@ cooldown = 1.0
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[node name="sound_emitter" type="AudioStreamPlayer3D" parent="." unique_id=1572422640]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.8420726, 0)
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stream = ExtResource("1_pyt38")
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bus = &"SFX"
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[node name="bullet_source" type="Node3D" parent="." unique_id=211401237]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.36108458, -1.2375934)
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@ -72,6 +73,6 @@ one_shot = true
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explosiveness = 1.0
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local_coords = true
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trail_enabled = true
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trail_lifetime = 0.09999999999999999
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trail_lifetime = 0.1
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process_material = SubResource("ParticleProcessMaterial_1cgct")
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draw_pass_1 = SubResource("TubeTrailMesh_wwb7k")
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@ -9,6 +9,9 @@ offset_right = 214.0
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offset_bottom = 23.0
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[node name="label" type="Label" parent="." unique_id=2059967949]
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custom_minimum_size = Vector2(30, 0)
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custom_maximum_size = Vector2(30, -1)
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clip_contents = true
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layout_mode = 2
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text = "50"
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@ -4,14 +4,21 @@ use std::{
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};
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use godot::{
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classes::{FileAccess, file_access::ModeFlags},
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classes::{AudioBusLayout, AudioServer, FileAccess, file_access::ModeFlags},
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prelude::*,
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tools::get_autoload_by_name,
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};
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use serde::{Deserialize, Serialize};
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use crate::ui::settings::Setting::MusicVolume;
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pub const NETWORK_SINGLETON_NAME: &str = "GameSettingsGlobal";
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pub const MASTER_BUS: &str = "Master";
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pub const SFX_BUS: &str = "SFX";
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pub const MUSIC_BUS: &str = "Music";
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pub const ANNOUNCER_BUS: &str = "Announcer";
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub struct GameSettings {
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pub fov: f64,
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@ -28,6 +35,24 @@ pub struct VolumeSettings {
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pub announcer_volume: f64,
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}
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impl VolumeSettings {
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pub fn master(&self) -> f32 {
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(self.master_volume / 100.) as f32
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}
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pub fn sfx(&self) -> f32 {
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(self.sfx_volume / 100.) as f32
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}
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pub fn music(&self) -> f32 {
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(self.music_volume / 10_000.) as f32
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}
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pub fn announcer(&self) -> f32 {
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(self.announcer_volume / 100.) as f32
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}
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}
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub struct RecentServer {
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pub addr: SocketAddr,
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@ -80,12 +105,18 @@ impl GameSettingsManager {
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}
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pub fn update_settings(&mut self, settings: GameSettings) {
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set_bus_volume(MASTER_BUS, settings.volume.master());
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set_bus_volume(SFX_BUS, settings.volume.sfx());
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set_bus_volume(MUSIC_BUS, settings.volume.music());
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set_bus_volume(ANNOUNCER_BUS, settings.volume.announcer());
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self.settings = settings;
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if let Some(mut file) = FileAccess::open("user://config.toml", ModeFlags::WRITE) {
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if let Ok(serialized) = toml::to_string(&self.settings) {
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file.store_string(&serialized);
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}
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}
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self.run_deferred(|s| s.signals().on_settings_changed().emit());
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}
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@ -123,3 +154,8 @@ impl GameSettingsManager {
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self.update_settings(settings);
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}
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}
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fn set_bus_volume(bus: &str, volume: f32) {
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let idx = AudioServer::singleton().get_bus_index(bus);
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AudioServer::singleton().set_bus_volume_linear(idx, volume);
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}
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@ -8,6 +8,7 @@ use serde::{Deserialize, Serialize};
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use crate::{
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game_manager::Game,
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game_settings::{GameSettingsManager, VolumeSettings},
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net::util::{cast_ray, shotgun_ray},
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player::{DamageSource, shootable::Shootable},
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};
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