Update volumes via audio buses

This commit is contained in:
Sofia 2026-07-25 22:46:16 +03:00
parent 0e40fe7f94
commit 88e9d912a2
9 changed files with 69 additions and 2 deletions

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@ -0,0 +1,21 @@
[gd_resource type="AudioBusLayout" format=3 uid="uid://d3ju4ldpavkl4"]
[resource]
bus/1/name = &"SFX"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = -0.13049698
bus/1/send = &"Master"
bus/2/name = &"Music"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = 0.0
bus/2/send = &"Master"
bus/3/name = &"Announcer"
bus/3/solo = false
bus/3/mute = false
bus/3/bypass_fx = false
bus/3/volume_db = 0.0
bus/3/send = &"Master"

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@ -13,3 +13,4 @@ triple_kill = ExtResource("3_6ob50")
mega_kill = ExtResource("4_0lbme")
[node name="audio_stream_player" type="AudioStreamPlayer" parent="." unique_id=1168314007]
bus = &"Announcer"

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@ -49,7 +49,9 @@ draw_pass_1 = SubResource("TubeTrailMesh_wwb7k")
[node name="hit_sound" type="AudioStreamPlayer3D" parent="." unique_id=345049143]
stream = ExtResource("1_uh1ab")
bus = &"SFX"
[node name="walk" type="AudioStreamPlayer3D" parent="." unique_id=1589803505]
stream = SubResource("AudioStreamRandomizer_uh1ab")
max_distance = 20.0
bus = &"SFX"

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@ -182,6 +182,7 @@ vertical_alignment = 2
[node name="hit_sound" type="AudioStreamPlayer" parent="." unique_id=1224745673]
stream = ExtResource("7_dguuj")
bus = &"SFX"
[connection signal="pressed" from="pause_menu/v_box_container/settings" to="settings" method="open"]
[connection signal="pressed" from="pause_menu/v_box_container/exit_to_lobby" to="." method="exit_to_lobby"]

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@ -15,6 +15,7 @@ cooldown = 1.5
[node name="sound_emitter" type="AudioStreamPlayer3D" parent="." unique_id=1572422640]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.8420726, 0)
stream = ExtResource("3_m84jv")
bus = &"SFX"
[node name="bullet_source" type="Node3D" parent="." unique_id=211401237]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.36108458, -1.490972)

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@ -57,6 +57,7 @@ cooldown = 1.0
[node name="sound_emitter" type="AudioStreamPlayer3D" parent="." unique_id=1572422640]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.8420726, 0)
stream = ExtResource("1_pyt38")
bus = &"SFX"
[node name="bullet_source" type="Node3D" parent="." unique_id=211401237]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.36108458, -1.2375934)
@ -72,6 +73,6 @@ one_shot = true
explosiveness = 1.0
local_coords = true
trail_enabled = true
trail_lifetime = 0.09999999999999999
trail_lifetime = 0.1
process_material = SubResource("ParticleProcessMaterial_1cgct")
draw_pass_1 = SubResource("TubeTrailMesh_wwb7k")

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@ -9,6 +9,9 @@ offset_right = 214.0
offset_bottom = 23.0
[node name="label" type="Label" parent="." unique_id=2059967949]
custom_minimum_size = Vector2(30, 0)
custom_maximum_size = Vector2(30, -1)
clip_contents = true
layout_mode = 2
text = "50"

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@ -4,14 +4,21 @@ use std::{
};
use godot::{
classes::{FileAccess, file_access::ModeFlags},
classes::{AudioBusLayout, AudioServer, FileAccess, file_access::ModeFlags},
prelude::*,
tools::get_autoload_by_name,
};
use serde::{Deserialize, Serialize};
use crate::ui::settings::Setting::MusicVolume;
pub const NETWORK_SINGLETON_NAME: &str = "GameSettingsGlobal";
pub const MASTER_BUS: &str = "Master";
pub const SFX_BUS: &str = "SFX";
pub const MUSIC_BUS: &str = "Music";
pub const ANNOUNCER_BUS: &str = "Announcer";
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct GameSettings {
pub fov: f64,
@ -28,6 +35,24 @@ pub struct VolumeSettings {
pub announcer_volume: f64,
}
impl VolumeSettings {
pub fn master(&self) -> f32 {
(self.master_volume / 100.) as f32
}
pub fn sfx(&self) -> f32 {
(self.sfx_volume / 100.) as f32
}
pub fn music(&self) -> f32 {
(self.music_volume / 10_000.) as f32
}
pub fn announcer(&self) -> f32 {
(self.announcer_volume / 100.) as f32
}
}
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct RecentServer {
pub addr: SocketAddr,
@ -80,12 +105,18 @@ impl GameSettingsManager {
}
pub fn update_settings(&mut self, settings: GameSettings) {
set_bus_volume(MASTER_BUS, settings.volume.master());
set_bus_volume(SFX_BUS, settings.volume.sfx());
set_bus_volume(MUSIC_BUS, settings.volume.music());
set_bus_volume(ANNOUNCER_BUS, settings.volume.announcer());
self.settings = settings;
if let Some(mut file) = FileAccess::open("user://config.toml", ModeFlags::WRITE) {
if let Ok(serialized) = toml::to_string(&self.settings) {
file.store_string(&serialized);
}
}
self.run_deferred(|s| s.signals().on_settings_changed().emit());
}
@ -123,3 +154,8 @@ impl GameSettingsManager {
self.update_settings(settings);
}
}
fn set_bus_volume(bus: &str, volume: f32) {
let idx = AudioServer::singleton().get_bus_index(bus);
AudioServer::singleton().set_bus_volume_linear(idx, volume);
}

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@ -8,6 +8,7 @@ use serde::{Deserialize, Serialize};
use crate::{
game_manager::Game,
game_settings::{GameSettingsManager, VolumeSettings},
net::util::{cast_ray, shotgun_ray},
player::{DamageSource, shootable::Shootable},
};