162 lines
4.5 KiB
Rust
162 lines
4.5 KiB
Rust
use std::{
|
|
net::SocketAddr,
|
|
time::{Duration, SystemTime, UNIX_EPOCH},
|
|
};
|
|
|
|
use godot::{
|
|
classes::{AudioBusLayout, AudioServer, FileAccess, file_access::ModeFlags},
|
|
prelude::*,
|
|
tools::get_autoload_by_name,
|
|
};
|
|
use serde::{Deserialize, Serialize};
|
|
|
|
use crate::ui::settings::Setting::MusicVolume;
|
|
|
|
pub const NETWORK_SINGLETON_NAME: &str = "GameSettingsGlobal";
|
|
|
|
pub const MASTER_BUS: &str = "Master";
|
|
pub const SFX_BUS: &str = "SFX";
|
|
pub const MUSIC_BUS: &str = "Music";
|
|
pub const ANNOUNCER_BUS: &str = "Announcer";
|
|
|
|
#[derive(Clone, Debug, Serialize, Deserialize)]
|
|
pub struct GameSettings {
|
|
pub fov: f64,
|
|
pub default_name: String,
|
|
pub recent_servers: Vec<RecentServer>,
|
|
pub volume: VolumeSettings,
|
|
}
|
|
|
|
#[derive(Clone, Debug, Serialize, Deserialize)]
|
|
pub struct VolumeSettings {
|
|
pub master_volume: f64,
|
|
pub sfx_volume: f64,
|
|
pub music_volume: f64,
|
|
pub announcer_volume: f64,
|
|
}
|
|
|
|
impl VolumeSettings {
|
|
pub fn master(&self) -> f32 {
|
|
(self.master_volume / 100.) as f32
|
|
}
|
|
|
|
pub fn sfx(&self) -> f32 {
|
|
(self.sfx_volume / 100.) as f32
|
|
}
|
|
|
|
pub fn music(&self) -> f32 {
|
|
(self.music_volume / 10_000.) as f32
|
|
}
|
|
|
|
pub fn announcer(&self) -> f32 {
|
|
(self.announcer_volume / 100.) as f32
|
|
}
|
|
}
|
|
|
|
#[derive(Clone, Debug, Serialize, Deserialize)]
|
|
pub struct RecentServer {
|
|
pub addr: SocketAddr,
|
|
pub visited: u128,
|
|
}
|
|
|
|
impl Default for GameSettings {
|
|
fn default() -> Self {
|
|
Self {
|
|
fov: 90.,
|
|
default_name: "Default McGee".to_owned(),
|
|
recent_servers: Vec::new(),
|
|
volume: VolumeSettings {
|
|
master_volume: 100.,
|
|
sfx_volume: 100.,
|
|
music_volume: 100.,
|
|
announcer_volume: 100.,
|
|
},
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(GodotClass)]
|
|
#[class(base=Node)]
|
|
pub struct GameSettingsManager {
|
|
pub settings: GameSettings,
|
|
base: Base<Node>,
|
|
}
|
|
|
|
#[godot_api]
|
|
impl INode for GameSettingsManager {
|
|
fn init(base: Base<Node>) -> GameSettingsManager {
|
|
let mut settings = GameSettings::default();
|
|
if let Some(file) = FileAccess::open("user://config.toml", ModeFlags::READ) {
|
|
if let Ok(deserialized) = toml::from_str(&file.get_as_text().to_string()) {
|
|
settings = deserialized;
|
|
}
|
|
}
|
|
GameSettingsManager { settings, base }
|
|
}
|
|
}
|
|
|
|
#[godot_api]
|
|
impl GameSettingsManager {
|
|
#[signal]
|
|
pub fn on_settings_changed();
|
|
|
|
pub fn singleton() -> Gd<GameSettingsManager> {
|
|
get_autoload_by_name::<GameSettingsManager>(NETWORK_SINGLETON_NAME)
|
|
}
|
|
|
|
pub fn update_settings(&mut self, settings: GameSettings) {
|
|
set_bus_volume(MASTER_BUS, settings.volume.master());
|
|
set_bus_volume(SFX_BUS, settings.volume.sfx());
|
|
set_bus_volume(MUSIC_BUS, settings.volume.music());
|
|
set_bus_volume(ANNOUNCER_BUS, settings.volume.announcer());
|
|
|
|
self.settings = settings;
|
|
if let Some(mut file) = FileAccess::open("user://config.toml", ModeFlags::WRITE) {
|
|
if let Ok(serialized) = toml::to_string(&self.settings) {
|
|
file.store_string(&serialized);
|
|
}
|
|
}
|
|
|
|
self.run_deferred(|s| s.signals().on_settings_changed().emit());
|
|
}
|
|
|
|
pub fn visit_server(&mut self, server: SocketAddr) {
|
|
if let Some(server) = self
|
|
.settings
|
|
.recent_servers
|
|
.iter_mut()
|
|
.find(|s| s.addr == server)
|
|
{
|
|
server.visited = SystemTime::now()
|
|
.duration_since(UNIX_EPOCH)
|
|
.unwrap_or(Duration::from_millis(0))
|
|
.as_nanos();
|
|
} else {
|
|
self.settings.recent_servers.push(RecentServer {
|
|
addr: server,
|
|
visited: SystemTime::now()
|
|
.duration_since(UNIX_EPOCH)
|
|
.unwrap_or(Duration::from_millis(0))
|
|
.as_nanos(),
|
|
});
|
|
}
|
|
let mut servers = self.settings.recent_servers.clone();
|
|
|
|
servers.sort_by_key(|s| s.visited);
|
|
servers = servers.into_iter().rev().collect();
|
|
while servers.len() > 10 {
|
|
servers.remove(0);
|
|
}
|
|
let settings = GameSettings {
|
|
recent_servers: servers,
|
|
..self.settings.clone()
|
|
};
|
|
self.update_settings(settings);
|
|
}
|
|
}
|
|
|
|
fn set_bus_volume(bus: &str, volume: f32) {
|
|
let idx = AudioServer::singleton().get_bus_index(bus);
|
|
AudioServer::singleton().set_bus_volume_linear(idx, volume);
|
|
}
|