Add license etc. for the Torment Textures pack
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- [LaserFast and LaserWithRecovery](godot/assets/)
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- [LaserFast and LaserWithRecovery](godot/assets/)
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- [Hit](godot/assets/Hit.mp3)
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- [Hit](godot/assets/Hit.mp3)
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- [Soldier model and rig](godot/RawAssets/Soldier/) by [Casti_131](https://opengameart.org/content/low-poly-soldier-with-weapons)
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- [Soldier model and rig](godot/RawAssets/Soldier/) by [Casti_131](https://opengameart.org/content/low-poly-soldier-with-weapons)
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- [Torment Textures](godot/maps/textures) (`str_*` files) by [Bradley D. (strideh.itch.io)](https://strideh.itch.io)
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@ -13,5 +13,4 @@ game_name = "QuakeBall"
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textures_root_folder = "godot/maps/textures"
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textures_root_folder = "godot/maps/textures"
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palette_path = ""
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palette_path = ""
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fgd_file = ExtResource("4_t22k8")
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fgd_file = ExtResource("4_t22k8")
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default_uv_scale = Vector2(4, 4)
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metadata/_custom_type_script = "uid://cx44c4vnq8bt5"
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metadata/_custom_type_script = "uid://cx44c4vnq8bt5"
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3
godot/maps/textures/.gitignore
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3
godot/maps/textures/.gitignore
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# Ignore the Torment Textures 1.1 textures by default,
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# then un-ignore the ones actually in use.
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str_*
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