Add license etc. for the Torment Textures pack
This commit is contained in:
parent
54c492afa4
commit
a95b52cd84
@ -2,3 +2,4 @@
|
||||
- [LaserFast and LaserWithRecovery](godot/assets/)
|
||||
- [Hit](godot/assets/Hit.mp3)
|
||||
- [Soldier model and rig](godot/RawAssets/Soldier/) by [Casti_131](https://opengameart.org/content/low-poly-soldier-with-weapons)
|
||||
- [Torment Textures](godot/maps/textures) (`str_*` files) by [Bradley D. (strideh.itch.io)](https://strideh.itch.io)
|
||||
|
||||
@ -13,5 +13,4 @@ game_name = "QuakeBall"
|
||||
textures_root_folder = "godot/maps/textures"
|
||||
palette_path = ""
|
||||
fgd_file = ExtResource("4_t22k8")
|
||||
default_uv_scale = Vector2(4, 4)
|
||||
metadata/_custom_type_script = "uid://cx44c4vnq8bt5"
|
||||
|
||||
3
godot/maps/textures/.gitignore
vendored
Normal file
3
godot/maps/textures/.gitignore
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
# Ignore the Torment Textures 1.1 textures by default,
|
||||
# then un-ignore the ones actually in use.
|
||||
str_*
|
||||
Loading…
Reference in New Issue
Block a user