Add render scale setting
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7752a009fe
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b0a4048360
@ -27,6 +27,7 @@ pub struct GameSettings {
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pub default_name: String,
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pub default_name: String,
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pub replay_fps: u8,
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pub replay_fps: u8,
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pub window_mode: WindowModeSetting,
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pub window_mode: WindowModeSetting,
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pub render_scale: f32,
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pub recent_servers: Vec<RecentServer>,
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pub recent_servers: Vec<RecentServer>,
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pub volume: VolumeSettings,
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pub volume: VolumeSettings,
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pub keybinds: KeybindSettings,
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pub keybinds: KeybindSettings,
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@ -146,6 +147,7 @@ impl Default for GameSettings {
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fov: 90.,
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fov: 90.,
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default_name: "Default McGee".to_owned(),
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default_name: "Default McGee".to_owned(),
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replay_fps: 60,
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replay_fps: 60,
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render_scale: 1.,
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window_mode: WindowModeSetting::Windowed,
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window_mode: WindowModeSetting::Windowed,
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recent_servers: Vec::new(),
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recent_servers: Vec::new(),
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volume: VolumeSettings {
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volume: VolumeSettings {
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@ -188,6 +190,10 @@ impl INode for GameSettingsManager {
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}
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}
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GameSettingsManager { settings, base }
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GameSettingsManager { settings, base }
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}
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}
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fn ready(&mut self) {
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self.update_window_mode(&self.settings.window_mode);
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}
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}
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}
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#[godot_api]
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#[godot_api]
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@ -216,12 +222,13 @@ impl GameSettingsManager {
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set_keybind("jump", settings.keybinds.jump);
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set_keybind("jump", settings.keybinds.jump);
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set_keybind("throw_telegrenade", settings.keybinds.telegrenade);
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set_keybind("throw_telegrenade", settings.keybinds.telegrenade);
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let window_mode = match settings.window_mode {
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if settings.window_mode != self.settings.window_mode {
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WindowModeSetting::Fullscreen => WindowMode::EXCLUSIVE_FULLSCREEN,
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self.update_window_mode(&settings.window_mode);
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WindowModeSetting::BorderlessFullscreen => WindowMode::EXCLUSIVE_FULLSCREEN,
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}
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WindowModeSetting::Windowed => WindowMode::WINDOWED,
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};
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if let Some(mut viewport) = self.base().get_viewport() {
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DisplayServer::singleton().window_set_mode(window_mode);
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viewport.set_scaling_3d_scale(settings.render_scale);
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}
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self.settings = settings;
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self.settings = settings;
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if let Some(mut file) = FileAccess::open("user://config.toml", ModeFlags::WRITE) {
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if let Some(mut file) = FileAccess::open("user://config.toml", ModeFlags::WRITE) {
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@ -266,6 +273,15 @@ impl GameSettingsManager {
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};
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};
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self.update_settings(settings);
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self.update_settings(settings);
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}
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}
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pub fn update_window_mode(&self, window_mode: &WindowModeSetting) {
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let window_mode = match *window_mode {
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WindowModeSetting::Fullscreen => WindowMode::EXCLUSIVE_FULLSCREEN,
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WindowModeSetting::BorderlessFullscreen => WindowMode::EXCLUSIVE_FULLSCREEN,
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WindowModeSetting::Windowed => WindowMode::WINDOWED,
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};
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DisplayServer::singleton().window_set_mode(window_mode);
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}
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}
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}
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fn set_bus_volume(bus: &str, volume: f32) {
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fn set_bus_volume(bus: &str, volume: f32) {
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@ -21,6 +21,7 @@ pub enum Setting {
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DefaultName,
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DefaultName,
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ReplayFPS,
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ReplayFPS,
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WindowMode,
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WindowMode,
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RenderScale,
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// Volume settings
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// Volume settings
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MasterVolume,
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MasterVolume,
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@ -54,6 +55,7 @@ impl ToString for Setting {
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Setting::DefaultName => "Default Name",
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Setting::DefaultName => "Default Name",
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Setting::ReplayFPS => "Replay FPS",
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Setting::ReplayFPS => "Replay FPS",
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Setting::WindowMode => "Window Mode",
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Setting::WindowMode => "Window Mode",
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Setting::RenderScale => "Render Scale",
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Setting::MasterVolume => "Master volume",
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Setting::MasterVolume => "Master volume",
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Setting::SfxVolume => "Sfx Volume",
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Setting::SfxVolume => "Sfx Volume",
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@ -82,6 +84,7 @@ impl Setting {
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Setting::DefaultName => SettingsTab::General,
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Setting::DefaultName => SettingsTab::General,
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Setting::ReplayFPS => SettingsTab::General,
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Setting::ReplayFPS => SettingsTab::General,
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Setting::WindowMode => SettingsTab::General,
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Setting::WindowMode => SettingsTab::General,
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Setting::RenderScale => SettingsTab::General,
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Setting::MasterVolume => SettingsTab::Volume,
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Setting::MasterVolume => SettingsTab::Volume,
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Setting::SfxVolume => SettingsTab::Volume,
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Setting::SfxVolume => SettingsTab::Volume,
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@ -111,6 +114,7 @@ pub struct OptionSetting {
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pub struct SliderValue {
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pub struct SliderValue {
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min: f64,
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min: f64,
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max: f64,
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max: f64,
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step: f64,
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value: f64,
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value: f64,
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}
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}
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@ -189,6 +193,7 @@ impl IPanelContainer for SettingsPanel {
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slider.bind_mut().min = slider_value.min;
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slider.bind_mut().min = slider_value.min;
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slider.bind_mut().max = slider_value.max;
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slider.bind_mut().max = slider_value.max;
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slider.bind_mut().value = slider_value.value;
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slider.bind_mut().value = slider_value.value;
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slider.bind_mut().step = slider_value.step;
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let setting_clone = setting.clone();
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let setting_clone = setting.clone();
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let value_clone = slider_value.clone();
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let value_clone = slider_value.clone();
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@ -354,6 +359,9 @@ impl SettingsPanel {
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}
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}
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}
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}
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}
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}
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(Setting::RenderScale, SettingValue::SliderNumber(value)) => {
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new_settings.render_scale = value.value as f32;
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}
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(Setting::MasterVolume, SettingValue::SliderNumber(value)) => {
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(Setting::MasterVolume, SettingValue::SliderNumber(value)) => {
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new_settings.volume.master_volume = value.value;
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new_settings.volume.master_volume = value.value;
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@ -423,6 +431,7 @@ fn settings_from(map: &mut HashMap<Setting, SettingValue>, settings: &GameSettin
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SettingValue::SliderNumber(SliderValue {
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SettingValue::SliderNumber(SliderValue {
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min: 60.,
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min: 60.,
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max: 120.,
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max: 120.,
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step: 1.,
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value: settings.fov,
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value: settings.fov,
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}),
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}),
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);
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);
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@ -435,6 +444,7 @@ fn settings_from(map: &mut HashMap<Setting, SettingValue>, settings: &GameSettin
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SettingValue::SliderNumber(SliderValue {
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SettingValue::SliderNumber(SliderValue {
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min: 1.,
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min: 1.,
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max: 240.,
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max: 240.,
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step: 1.,
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value: settings.replay_fps as f64,
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value: settings.replay_fps as f64,
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}),
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}),
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);
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);
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@ -458,11 +468,21 @@ fn settings_from(map: &mut HashMap<Setting, SettingValue>, settings: &GameSettin
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],
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],
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),
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),
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);
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);
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map.insert(
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Setting::RenderScale,
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SettingValue::SliderNumber(SliderValue {
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min: 0.25,
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max: 2.,
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step: 0.05,
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value: settings.render_scale as f64,
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}),
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);
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map.insert(
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map.insert(
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Setting::MasterVolume,
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Setting::MasterVolume,
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SettingValue::SliderNumber(SliderValue {
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SettingValue::SliderNumber(SliderValue {
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min: 0.,
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min: 0.,
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max: 100.,
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max: 100.,
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step: 1.,
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value: settings.volume.master_volume,
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value: settings.volume.master_volume,
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}),
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}),
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);
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);
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@ -471,6 +491,7 @@ fn settings_from(map: &mut HashMap<Setting, SettingValue>, settings: &GameSettin
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SettingValue::SliderNumber(SliderValue {
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SettingValue::SliderNumber(SliderValue {
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min: 0.,
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min: 0.,
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max: 100.,
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max: 100.,
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step: 1.,
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value: settings.volume.sfx_volume,
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value: settings.volume.sfx_volume,
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}),
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}),
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);
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);
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@ -479,6 +500,7 @@ fn settings_from(map: &mut HashMap<Setting, SettingValue>, settings: &GameSettin
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SettingValue::SliderNumber(SliderValue {
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SettingValue::SliderNumber(SliderValue {
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min: 0.,
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min: 0.,
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max: 100.,
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max: 100.,
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step: 1.,
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value: settings.volume.music_volume,
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value: settings.volume.music_volume,
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}),
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}),
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);
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);
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@ -487,6 +509,7 @@ fn settings_from(map: &mut HashMap<Setting, SettingValue>, settings: &GameSettin
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SettingValue::SliderNumber(SliderValue {
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SettingValue::SliderNumber(SliderValue {
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min: 0.,
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min: 0.,
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max: 100.,
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max: 100.,
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step: 1.,
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value: settings.volume.announcer_volume,
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value: settings.volume.announcer_volume,
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}),
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}),
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);
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);
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@ -16,6 +16,8 @@ pub struct SliderContainer {
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pub min: f64,
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pub min: f64,
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#[export]
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#[export]
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pub max: f64,
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pub max: f64,
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#[export]
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pub step: f64,
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last_value: f64,
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last_value: f64,
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@ -30,6 +32,7 @@ impl IHBoxContainer for SliderContainer {
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if let Some(slider) = &mut self.slider {
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if let Some(slider) = &mut self.slider {
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slider.set_min(self.min);
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slider.set_min(self.min);
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slider.set_max(self.max);
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slider.set_max(self.max);
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slider.set_step(self.step);
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if self.last_value != self.value {
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if self.last_value != self.value {
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slider.set_value(self.value);
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slider.set_value(self.value);
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}
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}
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