Move everything to visual layer 2
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050e4b6021
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@ -12,4 +12,5 @@ shader_parameter/MaxDistance = 30.0
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[node name="Arrow" unique_id=2098940646 instance=ExtResource("1_5xuuv")]
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[node name="Cube" parent="." index="0" unique_id=1659384323]
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layers = 2
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surface_material_override/0 = SubResource("ShaderMaterial_y75oq")
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@ -11,4 +11,5 @@ emission_energy_multiplier = 5.0
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[node name="HealthPickup" unique_id=663926357 instance=ExtResource("1_r21p4")]
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[node name="Cube" parent="." index="0" unique_id=659090742]
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layers = 2
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surface_material_override/0 = SubResource("StandardMaterial3D_tue51")
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@ -5,5 +5,6 @@
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[node name="Raygun" unique_id=1928455392 instance=ExtResource("1_njit6")]
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[node name="Sniper_Rifle" parent="." index="0" unique_id=1373814885]
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[node name="Sniper_Rifle" parent="." index="0" unique_id=1650136097]
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layers = 2
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surface_material_override/0 = ExtResource("2_81k8r")
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@ -14,5 +14,6 @@ albedo_color = Color(0.30692267, 0.3069227, 0.3069227, 1)
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[node name="Telegrenade" unique_id=1761178296 instance=ExtResource("1_o7yty")]
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[node name="Cube" parent="." index="0" unique_id=218178446]
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layers = 2
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surface_material_override/0 = SubResource("StandardMaterial3D_sugp2")
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surface_material_override/1 = SubResource("StandardMaterial3D_jyhfs")
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@ -9,5 +9,6 @@ texture_filter = 0
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[node name="Shotgun" unique_id=1412770732 instance=ExtResource("1_wwlim")]
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[node name="Shotgun" parent="." index="0" unique_id=2074101101]
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[node name="Shotgun" parent="." index="0" unique_id=508004006]
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layers = 2
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surface_material_override/0 = SubResource("StandardMaterial3D_cseg6")
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@ -8,5 +8,6 @@ albedo_texture = ExtResource("2_xx7r6")
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[node name="SkeletonHead" unique_id=1848024401 instance=ExtResource("1_63jjb")]
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[node name="Sphere" parent="." index="0" unique_id=1577758116]
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[node name="Sphere" parent="." index="0" unique_id=1126831032]
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layers = 2
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surface_material_override/0 = SubResource("StandardMaterial3D_63jjb")
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@ -31,4 +31,5 @@ bones/20/rotation = Quaternion(-0.14214668, -0.45634764, -0.17772992, 0.86020535
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bones/22/position = Vector3(0.012593047, -0.0085772155, 0.0021641199)
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[node name="Soldier_Male_Mesh" parent="Soldier/Skeleton3D" index="0" unique_id=1117347105]
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layers = 2
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surface_material_override/0 = SubResource("StandardMaterial3D_smmvf")
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@ -14,5 +14,6 @@ albedo_color = Color(0.30692267, 0.3069227, 0.3069227, 1)
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[node name="Telegrenade" unique_id=1761178296 instance=ExtResource("1_n46c3")]
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[node name="Cube" parent="." index="0" unique_id=218178446]
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layers = 2
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surface_material_override/0 = SubResource("StandardMaterial3D_sugp2")
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surface_material_override/1 = SubResource("StandardMaterial3D_jyhfs")
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@ -152,6 +152,8 @@ prev_spectator={
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[layer_names]
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3d_render/layer_1="Map"
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3d_render/layer_2="Everything else"
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3d_physics/layer_1="Local Player"
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3d_physics/layer_2="Remote Player"
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3d_physics/layer_3="Walls"
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