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b237e3b981
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Start adding teams, move player capsule down a bit
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2026-07-22 00:00:21 +03:00 |
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3194a290bc
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Remove hands from local player, add proper gun_node
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2026-07-21 23:31:28 +03:00 |
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91b2030845
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Move sync and net processing to physics_process
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2026-07-21 22:53:14 +03:00 |
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f65db59e76
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Add ball to diner
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2026-07-21 22:25:43 +03:00 |
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249878b38d
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Add ball spawner to diner
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2026-07-21 22:25:06 +03:00 |
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4862912419
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Implement dropping the ball upon death
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2026-07-21 22:24:14 +03:00 |
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67fc6c8305
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Respawn the ball when it enters a killbox
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2026-07-21 22:20:26 +03:00 |
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72e4170f2b
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Implement ball_sync
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2026-07-21 22:15:53 +03:00 |
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8d7b861b68
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Fix dropping the ball for remote players
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2026-07-21 22:08:59 +03:00 |
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48799be075
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Add throwing the ball
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2026-07-21 22:05:37 +03:00 |
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301bd229ff
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Make sure that ball cannot be picked up by the same player instantly
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2026-07-21 21:54:09 +03:00 |
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f263f0d1ef
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Spawn ball at ball origin
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2026-07-21 21:47:49 +03:00 |
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aa8d6505bc
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Implement dropping the ball
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2026-07-21 21:41:58 +03:00 |
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4487eaef6c
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Add ball and be able to pick it up
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2026-07-21 21:07:50 +03:00 |
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c29148d71f
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Remove unused print
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2026-07-21 20:45:53 +03:00 |
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3039269974
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Despawn ball on contact
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2026-07-21 20:45:14 +03:00 |
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e4b363459e
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Add ball
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2026-07-21 20:31:39 +03:00 |
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633304f7b3
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Use DamageSource instead of player_id always
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2026-07-21 02:35:35 +03:00 |
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1f6ba25ad4
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Fix collision layer for killbox
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2026-07-21 01:53:19 +03:00 |
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afa74303f7
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Add killbox
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2026-07-21 01:47:35 +03:00 |
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45b70f8d43
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Set map texture compression to lossless
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2026-07-21 01:42:32 +03:00 |
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2f61ff48db
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Add some more testing ground to diner.map
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2026-07-21 01:34:49 +03:00 |
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c2d6a0229e
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Move diner.tres under maps/
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2026-07-21 01:25:34 +03:00 |
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2af7125ef5
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Move default map to map/default_map
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2026-07-21 01:24:13 +03:00 |
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f758f358bb
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Move diner map files to maps/diner/, set collision layers/masks
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2026-07-21 01:19:27 +03:00 |
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fe302c8d5f
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Integrate diner-map
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2026-07-21 01:16:17 +03:00 |
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4316badc8a
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Remove some more imports
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2026-07-21 01:13:17 +03:00 |
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d5000cdfca
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Clean up some unused imports
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2026-07-21 01:12:39 +03:00 |
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00d9277179
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Add trenchbroom-godot pipeline test map
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2026-07-21 01:11:49 +03:00 |
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06e126f61a
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Improve how map is fetched for bullet
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2026-07-21 01:10:42 +03:00 |
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78dedea8e0
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Implement spectator camera
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2026-07-20 23:48:07 +03:00 |
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b7fe485ceb
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Make sure killer and damage-dealer player id is propagated
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2026-07-20 23:36:46 +03:00 |
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f6f57f59c3
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Add respawn timer ui element
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2026-07-20 23:30:49 +03:00 |
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d01ae00a22
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Add func_godot
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2026-07-20 22:53:34 +03:00 |
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465563c457
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Implement respawning
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2026-07-20 22:43:10 +03:00 |
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2fd81c3b71
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Make death look a bit nicer
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2026-07-20 22:25:24 +03:00 |
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97ae7d6698
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Disable movement and camera rotation while dead
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2026-07-20 22:20:12 +03:00 |
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ee81253393
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Finish killing
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2026-07-20 22:00:00 +03:00 |
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4bc704266f
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Implement killing almost
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2026-07-20 21:46:38 +03:00 |
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474dca0ca2
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Update raycasting to work properly for all players
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2026-07-20 21:08:57 +03:00 |
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967133aedd
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Improve how raycasting is done
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2026-07-20 20:44:49 +03:00 |
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0d7ca0a1a5
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Improve latency when client is shooting
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2026-07-20 20:35:31 +03:00 |
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7166bfe898
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Add dyn weapon separately
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2026-07-20 20:33:30 +03:00 |
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82401dd2a9
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Rename bullet to beam and weapon to raygun
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2026-07-20 20:30:40 +03:00 |
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cffea92732
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Improve raygun ray effect
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2026-07-20 20:28:16 +03:00 |
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fb18929ffd
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Add cylinder bullet instead
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2026-07-20 19:44:13 +03:00 |
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058ac24052
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Add proper shooting effect
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2026-07-20 01:46:51 +03:00 |
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ee5c6f416f
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Add simple shooting
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2026-07-19 23:06:52 +03:00 |
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158619f488
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Add shooting
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2026-07-19 22:49:21 +03:00 |
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1c44424f86
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Use look-at modifiers
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2026-07-19 22:16:04 +03:00 |
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