Commit Graph

93 Commits

Author SHA1 Message Date
f263f0d1ef Spawn ball at ball origin 2026-07-21 21:47:49 +03:00
aa8d6505bc Implement dropping the ball 2026-07-21 21:41:58 +03:00
4487eaef6c Add ball and be able to pick it up 2026-07-21 21:07:50 +03:00
c29148d71f Remove unused print 2026-07-21 20:45:53 +03:00
3039269974 Despawn ball on contact 2026-07-21 20:45:14 +03:00
e4b363459e Add ball 2026-07-21 20:31:39 +03:00
633304f7b3 Use DamageSource instead of player_id always 2026-07-21 02:35:35 +03:00
1f6ba25ad4 Fix collision layer for killbox 2026-07-21 01:53:19 +03:00
afa74303f7 Add killbox 2026-07-21 01:47:35 +03:00
45b70f8d43 Set map texture compression to lossless 2026-07-21 01:42:32 +03:00
2f61ff48db Add some more testing ground to diner.map 2026-07-21 01:34:49 +03:00
c2d6a0229e Move diner.tres under maps/ 2026-07-21 01:25:34 +03:00
2af7125ef5 Move default map to map/default_map 2026-07-21 01:24:13 +03:00
f758f358bb Move diner map files to maps/diner/, set collision layers/masks 2026-07-21 01:19:27 +03:00
fe302c8d5f Integrate diner-map 2026-07-21 01:16:17 +03:00
4316badc8a Remove some more imports 2026-07-21 01:13:17 +03:00
d5000cdfca Clean up some unused imports 2026-07-21 01:12:39 +03:00
00d9277179 Add trenchbroom-godot pipeline test map 2026-07-21 01:11:49 +03:00
06e126f61a Improve how map is fetched for bullet 2026-07-21 01:10:42 +03:00
78dedea8e0 Implement spectator camera 2026-07-20 23:48:07 +03:00
b7fe485ceb Make sure killer and damage-dealer player id is propagated 2026-07-20 23:36:46 +03:00
f6f57f59c3 Add respawn timer ui element 2026-07-20 23:30:49 +03:00
d01ae00a22 Add func_godot 2026-07-20 22:53:34 +03:00
465563c457 Implement respawning 2026-07-20 22:43:10 +03:00
2fd81c3b71 Make death look a bit nicer 2026-07-20 22:25:24 +03:00
97ae7d6698 Disable movement and camera rotation while dead 2026-07-20 22:20:12 +03:00
ee81253393 Finish killing 2026-07-20 22:00:00 +03:00
4bc704266f Implement killing almost 2026-07-20 21:46:38 +03:00
474dca0ca2 Update raycasting to work properly for all players 2026-07-20 21:08:57 +03:00
967133aedd Improve how raycasting is done 2026-07-20 20:44:49 +03:00
0d7ca0a1a5 Improve latency when client is shooting 2026-07-20 20:35:31 +03:00
7166bfe898 Add dyn weapon separately 2026-07-20 20:33:30 +03:00
82401dd2a9 Rename bullet to beam and weapon to raygun 2026-07-20 20:30:40 +03:00
cffea92732 Improve raygun ray effect 2026-07-20 20:28:16 +03:00
fb18929ffd Add cylinder bullet instead 2026-07-20 19:44:13 +03:00
058ac24052 Add proper shooting effect 2026-07-20 01:46:51 +03:00
ee5c6f416f Add simple shooting 2026-07-19 23:06:52 +03:00
158619f488 Add shooting 2026-07-19 22:49:21 +03:00
1c44424f86 Use look-at modifiers 2026-07-19 22:16:04 +03:00
0b093903f9 Implement some sort of look up rotation 2026-07-19 21:50:17 +03:00
419215c0a6 Add a lot of assets, add player model somewhat 2026-07-19 20:41:14 +03:00
eb20849844 Update gdextension for cross-compiling for windows 2026-07-19 18:57:03 +03:00
25867a0909 Sync jumps 2026-07-18 03:19:55 +03:00
704ea006c9 Fix sync 2026-07-18 03:01:09 +03:00
66082a7f04 Sync local player too if too far 2026-07-18 03:00:45 +03:00
e1b7572098 Raise tickrate to 60 2026-07-18 02:57:27 +03:00
1402b10180 Implement syncing 2026-07-18 02:55:41 +03:00
4b0a90be0e Add spawning players 2026-07-18 02:26:09 +03:00
67110b8216 Impl process for RemotePlayer 2026-07-18 00:59:12 +03:00
90a39d712d Add remote player 2026-07-18 00:58:46 +03:00