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a4711b132e
...
5715fe4f39
@ -24,8 +24,12 @@ use crate::{
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},
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pickup::PickupKind,
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player::{
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DamageSource, IPlayer, NetTransform, ball::Ball, local_player::LocalPlayer,
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remote_player::RemotePlayer, telegrenade::Telegrenade, weapon::WeaponType,
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DamageSource, IPlayer, NetTransform,
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ball::Ball,
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local_player::LocalPlayer,
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remote_player::RemotePlayer,
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telegrenade::{self, Telegrenade},
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weapon::WeaponType,
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},
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replay::{ReplayEvent, ReplayPlayback, ReplayRecorder},
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team_resource::TeamResource,
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@ -25,7 +25,6 @@ pub const ANNOUNCER_BUS: &str = "Announcer";
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pub struct GameSettings {
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pub fov: f64,
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pub default_name: String,
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pub replay_fps: u8,
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pub recent_servers: Vec<RecentServer>,
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pub volume: VolumeSettings,
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pub keybinds: KeybindSettings,
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@ -50,7 +49,6 @@ pub struct KeybindSettings {
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pub shoot: Keybind,
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pub melee: Keybind,
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pub jump: Keybind,
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pub telegrenade: Keybind,
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}
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#[derive(Clone, Copy, Debug, Serialize, Deserialize, PartialEq, PartialOrd)]
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@ -124,7 +122,6 @@ impl Default for GameSettings {
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Self {
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fov: 90.,
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default_name: "Default McGee".to_owned(),
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replay_fps: 60,
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recent_servers: Vec::new(),
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volume: VolumeSettings {
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master_volume: 100.,
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@ -142,7 +139,6 @@ impl Default for GameSettings {
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shoot: Keybind::MouseButton(MouseButton::LEFT.to_godot()),
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melee: Keybind::Key(Key::F.to_godot()),
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jump: Keybind::Key(Key::SPACE.to_godot()),
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telegrenade: Keybind::Key(Key::Q.to_godot()),
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},
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}
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}
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@ -192,7 +188,6 @@ impl GameSettingsManager {
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set_keybind("shoot", settings.keybinds.shoot);
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set_keybind("punch", settings.keybinds.melee);
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set_keybind("jump", settings.keybinds.jump);
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set_keybind("throw_telegrenade", settings.keybinds.telegrenade);
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self.settings = settings;
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if let Some(mut file) = FileAccess::open("user://config.toml", ModeFlags::WRITE) {
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@ -10,7 +10,6 @@ use serde::{Deserialize, Serialize};
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use crate::{
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game_manager::{Game, GameManager, Player},
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game_settings::GameSettingsManager,
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map::Map,
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net::{network_manager::BallSync, util::NetVector3},
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pickup::{PickupKind, ReplayVisibility},
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@ -412,9 +411,7 @@ impl INode for ReplayRecorder {
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}
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self.time_elapsed += delta;
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let fps = GameSettingsManager::singleton().bind().settings.replay_fps;
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if self.time_elapsed > (self.current_frame.time + (1. / fps as f64)) {
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if self.time_elapsed > (self.current_frame.time + (1. / 60.)) {
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self.replay.frames.push(self.current_frame.clone());
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self.current_frame = self.record_frame();
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}
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@ -1,15 +1,21 @@
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use std::io::Cursor;
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use godot::{
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classes::{Button, Camera3D, FileDialog, Label, LineEdit, OptionButton, Panel, SpinBox},
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classes::{
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Button, Camera3D, FileAccess, FileDialog, Label, LineEdit, OptionButton, Panel, SpinBox,
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file_access::ModeFlags,
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},
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prelude::*,
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register::property::SimpleVar,
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};
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use crate::{
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bgm::{Music, MusicManager},
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game_manager::GameManager,
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game_settings::{GameSettingsManager, RecentServer},
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net::network_manager::NetworkManager,
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popup_queue::{Popup, PopupQueue},
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replay::StandaloneReplayManager,
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replay::{Replay, StandaloneReplayManager},
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ui::credits::CreditsMenu,
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};
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@ -1,5 +1,5 @@
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use godot::{
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classes::{Button, HBoxContainer, IPanel, Label, Panel},
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classes::{Button, FileDialog, HBoxContainer, IPanel, Label, Panel},
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prelude::*,
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};
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@ -2,9 +2,9 @@ use std::collections::HashMap;
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use godot::{
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classes::{
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Button, Control, GridContainer, IPanelContainer, InputEvent, Label, LineEdit,
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PanelContainer,
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control::{FocusBehaviorRecursive, SizeFlags},
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Button, Control, GridContainer, IPanelContainer, InputEvent, InputEventKey,
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InputEventMouseButton, InputMap, Label, LineEdit, PanelContainer, TextureButton,
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control::{FocusBehaviorRecursive, FocusMode, SizeFlags},
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},
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prelude::*,
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};
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@ -19,7 +19,6 @@ pub enum Setting {
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// General settings
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FoV,
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DefaultName,
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ReplayFPS,
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// Volume settings
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MasterVolume,
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@ -37,7 +36,6 @@ pub enum Setting {
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Jump,
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SelectRaygun,
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SelectShotgun,
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ThrowTelegrenade,
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}
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pub enum SettingsTab {
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@ -51,7 +49,6 @@ impl ToString for Setting {
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match self {
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Setting::FoV => "Field of View",
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Setting::DefaultName => "Default Name",
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Setting::ReplayFPS => "Replay FPS",
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Setting::MasterVolume => "Master volume",
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Setting::SfxVolume => "Sfx Volume",
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@ -67,7 +64,6 @@ impl ToString for Setting {
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Setting::Shoot => "Shoot",
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Setting::Melee => "Melee",
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Setting::Jump => "Jump",
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Setting::ThrowTelegrenade => "Throw Telegrenade",
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}
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.to_string()
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}
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@ -78,7 +74,6 @@ impl Setting {
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match self {
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Setting::FoV => SettingsTab::General,
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Setting::DefaultName => SettingsTab::General,
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Setting::ReplayFPS => SettingsTab::General,
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Setting::MasterVolume => SettingsTab::Volume,
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Setting::SfxVolume => SettingsTab::Volume,
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@ -305,9 +300,6 @@ impl SettingsPanel {
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(Setting::DefaultName, SettingValue::String(value)) => {
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new_settings.default_name = value.clone()
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}
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(Setting::ReplayFPS, SettingValue::SliderNumber(value)) => {
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new_settings.replay_fps = value.value as u8;
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}
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(Setting::MasterVolume, SettingValue::SliderNumber(value)) => {
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new_settings.volume.master_volume = value.value;
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@ -349,9 +341,6 @@ impl SettingsPanel {
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(Setting::Jump, SettingValue::Keybind(keybind)) => {
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new_settings.keybinds.jump = *keybind;
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}
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(Setting::ThrowTelegrenade, SettingValue::Keybind(keybind)) => {
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new_settings.keybinds.telegrenade = *keybind;
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}
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_ => {}
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}
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}
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@ -384,14 +373,6 @@ fn settings_from(map: &mut HashMap<Setting, SettingValue>, settings: &GameSettin
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Setting::DefaultName,
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SettingValue::String(settings.default_name.clone()),
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);
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map.insert(
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Setting::ReplayFPS,
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SettingValue::SliderNumber(SliderValue {
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min: 1.,
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max: 240.,
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value: 60.,
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}),
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);
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map.insert(
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Setting::MasterVolume,
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SettingValue::SliderNumber(SliderValue {
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@ -458,8 +439,4 @@ fn settings_from(map: &mut HashMap<Setting, SettingValue>, settings: &GameSettin
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SettingValue::Keybind(settings.keybinds.melee),
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);
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map.insert(Setting::Jump, SettingValue::Keybind(settings.keybinds.jump));
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map.insert(
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Setting::ThrowTelegrenade,
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SettingValue::Keybind(settings.keybinds.telegrenade),
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);
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}
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