20 lines
349 B
Rust
20 lines
349 B
Rust
use godot::{
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classes::{IPanel, Panel, VBoxContainer},
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prelude::*,
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};
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#[derive(GodotClass)]
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#[class(base=Panel, init)]
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pub struct LobbyPanel {
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#[export]
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players_list: Option<Gd<VBoxContainer>>,
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base: Base<Panel>,
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}
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#[godot_api]
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impl IPanel for LobbyPanel {
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fn ready(&mut self) {}
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fn process(&mut self, delta: f64) {}
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}
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