| godot | ||
| itch | ||
| rust | ||
| teanet-rust@8abcf7f0b7 | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .gitmodules | ||
| Cargo.lock | ||
| Cargo.toml | ||
| credits.toml | ||
| README.md | ||
SkullBall
SkullBall is a boomer-shooter with the additional flavour of American Football in the sense that in the middle of the map there is a ball which you must carry to the opposing team's goal in order to win.
In SkullBall additionally you have two weapons: The reliable Raygun, and the Shotgun. No other weapons are planned at the moment. Additionally you're able to punch with melee, and throw a telegrenade, which teleports you to the place where it collided (or where it was when you re-activated the telegrenade using the same button).
Itch.io
Pre-built binaries for running this game directly can be bought from itch.io, but you are free to compile this project yourself if you really want a free copy.
Compiling
As mentioned above, you're free to compile this project yourself if you want, although purchases at the itch.io page are greatly appreciated!
Some dependencies for building this project are:
- Rust Compiler 1.97 or higher
- Godot 4.7 or higher
Then in order to compile the project you will need some additional assets for
sound effects, which are not included in this repository due to some of them
having licensing restrictions to redistribute them as-is. These are not
absolutely necessary, but should be placed under godot/raw_assets/sfx.
Finally, in order to compile this project:
- Enter the project root folder
- Run
cargo build --release - Open the project in Godot
- Build!
Credits
SkullBall was developed by Teascade, with neon doing level design.
Many assets have also been used externally, credits for which can be found in credits.toml (or in-game via the Credits-menu).