skullball/godot/maps/materials/str_wasteland6.tres

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[gd_resource type="StandardMaterial3D" format=3 uid="uid://b4igrp5kum8w4"]
[ext_resource type="Texture2D" uid="uid://b4sebu2u6maqa" path="res://maps/textures/str_wasteland6.png" id="1_1qc0v"]
[resource]
albedo_texture = ExtResource("1_1qc0v")
metallic_specular = 0.0
texture_filter = 2