skullball/godot/maps/entities/func_throughshootable.tres

13 lines
566 B
Plaintext

[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" format=3 uid="uid://ppwmhibt413x"]
[ext_resource type="Script" uid="uid://5cow84q03m6a" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_5exb4"]
[resource]
script = ExtResource("1_5exb4")
collision_layer = 32
collision_mask = 0
classname = "func_throughshootable"
description = "Otherwise like a regular worldspawn brush, but can be shot through. Generally useful for e.g. grates / fences."
node_class = "StaticBody3D"
metadata/_custom_type_script = "uid://5cow84q03m6a"