skullball/rust/src/weapon.rs
2026-07-19 23:06:52 +03:00

19 lines
399 B
Rust

use godot::{classes::AudioStreamPlayer3D, prelude::*};
#[derive(GodotClass)]
#[class(base=Node3D, init)]
pub struct Weapon {
#[export]
sound_emitter: Option<Gd<AudioStreamPlayer3D>>,
base: Base<Node3D>,
}
impl Weapon {
pub fn shoot(&mut self, to: Vector3, deal_damage: bool) {
if let Some(emitter) = &mut self.sound_emitter {
emitter.play();
}
}
}