BloodAndGore/Assets/Scripts/Audio/MusicChannelPlayer.cs

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2019-08-18 23:26:49 +02:00
using UnityEngine;
namespace Saltosion.OneWeapon.Audio {
[RequireComponent(typeof(AudioSource))]
public class MusicChannelPlayer : MonoBehaviour {
public bool FadingOut;
public bool FadingIn;
public float FadeDuration;
public AudioClip NextClip;
public float Volume;
public bool Loop;
public bool CurrentlyPlaying { get { return Source.clip != null; } }
private AudioSource Source;
private void Start() {
Source = GetComponent<AudioSource>();
}
private void Update() {
if (!FadingOut && !FadingIn) {
Source.volume = Volume;
} else if (FadingIn && Source.clip == null) {
Source.clip = NextClip;
Source.loop = Loop;
if (Source.clip != null) {
Source.Play();
}
NextClip = null;
} else if (FadingOut && Source.volume > 0) {
Source.volume = Mathf.Clamp(Source.volume - Time.deltaTime / FadeDuration / Volume, 0, Volume);
} else if (FadingOut && Source.volume == 0) {
Source.Stop();
Source.clip = null;
FadingOut = false;
} else if (FadingIn && Source.volume < Volume) {
Source.volume = Mathf.Clamp(Source.volume + Time.deltaTime / FadeDuration / Volume, 0, Volume);
} else if (FadingIn && Source.volume == Volume) {
FadingIn = false;
}
}
}
}