BloodAndGore/Assets/Scripts/AI/EnemyFollower.cs

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using UnityEngine;
using Saltosion.OneWeapon.AI;
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namespace Saltosion.OneWeapon.AI {
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[RequireComponent(typeof(AI.Behaviours.Follow), typeof(AI.Triggers.EnemySighted))]
public class EnemyFollower : MonoBehaviour {
public AI.Behaviours.Follow Follow;
public AI.Triggers.EnemySighted EnemySighted;
private void Update() {
if (EnemySighted.ClosestEnemy == null) {
Follow.Target = null;
} else {
Follow.Target = EnemySighted.ClosestEnemy.transform;
}
}
}
}