BloodAndGore/Assets/Scripts/GUI/WarningScreenController.cs

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2019-08-22 21:41:54 +02:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using TMPro;
namespace Saltosion.OneWeapon.GUI {
public class WarningScreenController : MonoBehaviour {
public TMP_Text ContinueText;
public float ContinueTextFadeInTime;
public float ContinueTextFadeInDelay;
public float ContinueTextBlinkingDelay;
public float ContinueTextBlinkingRate;
public string MainMenuScene;
private float StartTime;
private void Start() {
StartTime = Time.time;
}
private void Update() {
if (Time.time - StartTime >= ContinueTextFadeInDelay) {
// The text first fades in
float T = Time.time - StartTime - ContinueTextFadeInDelay;
float Progress = Mathf.Clamp(T / ContinueTextFadeInTime, 0, 1);
if (T > ContinueTextBlinkingDelay) {
// Then starts blinking after fading in
Progress -= (Mathf.Sin((T - ContinueTextBlinkingDelay - 0.5f) * Mathf.PI * 2.0f * ContinueTextBlinkingRate) * 0.5f + 0.5f) * 0.7f;
}
ContinueText.alpha = Progress;
} else {
ContinueText.alpha = 0.0f;
}
if (Input.anyKey) {
SceneManager.LoadScene(MainMenuScene);
}
}
}
}