2019-08-18 20:32:07 +02:00
|
|
|
|
using System.Collections;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
using Saltosion.OneWeapon.AI.Behaviours;
|
|
|
|
|
using Saltosion.OneWeapon.AI.Triggers;
|
|
|
|
|
|
|
|
|
|
namespace Saltosion.OneWeapon.Enemies {
|
|
|
|
|
[RequireComponent(typeof(Enemy))]
|
|
|
|
|
[RequireComponent(typeof(PlayerSighted))]
|
|
|
|
|
[RequireComponent(typeof(Wander))]
|
|
|
|
|
[RequireComponent(typeof(Follow))]
|
|
|
|
|
[RequireComponent(typeof(RangedAttackFollowed))]
|
2019-08-18 23:13:42 +02:00
|
|
|
|
public class MobCat : MonoBehaviour {
|
2019-08-18 20:32:07 +02:00
|
|
|
|
public Animator Anim;
|
2019-08-18 23:55:47 +02:00
|
|
|
|
public SpriteRenderer SpriteRenderer;
|
2019-08-18 20:32:07 +02:00
|
|
|
|
|
|
|
|
|
private Enemy Enemy;
|
|
|
|
|
private PlayerSighted FollowTrigger;
|
|
|
|
|
private Wander WanderBehaviour;
|
|
|
|
|
private Follow FollowBehaviour;
|
|
|
|
|
private RangedAttackFollowed RangedBehaviour;
|
|
|
|
|
|
|
|
|
|
private void Start() {
|
|
|
|
|
Enemy = GetComponent<Enemy>();
|
|
|
|
|
FollowTrigger = GetComponent<PlayerSighted>();
|
|
|
|
|
WanderBehaviour = GetComponent<Wander>();
|
|
|
|
|
FollowBehaviour = GetComponent<Follow>();
|
|
|
|
|
RangedBehaviour = GetComponent<RangedAttackFollowed>();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void Update() {
|
|
|
|
|
Enemy.CurrentBehaviour = "";
|
|
|
|
|
if (FollowTrigger.IsTriggered()) {
|
|
|
|
|
FollowBehaviour.Target = FollowTrigger.Player.transform;
|
|
|
|
|
if (FollowBehaviour.TryExecute()) {
|
|
|
|
|
Enemy.CurrentBehaviour += "Follow:" + FollowBehaviour.CurrentStatus + ", ";
|
|
|
|
|
}
|
|
|
|
|
if (RangedBehaviour.TryExecute()) {
|
|
|
|
|
Enemy.CurrentBehaviour += "Ranged:" + RangedBehaviour.CurrentStatus;
|
|
|
|
|
}
|
|
|
|
|
} else if (WanderBehaviour.TryExecute()) {
|
|
|
|
|
Enemy.CurrentBehaviour += "Wander:" + WanderBehaviour.CurrentStatus;
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-18 23:13:42 +02:00
|
|
|
|
if (RangedBehaviour.Attacking) {
|
|
|
|
|
Anim.Play("Attack");
|
|
|
|
|
} else {
|
|
|
|
|
Anim.Play("Walk");
|
|
|
|
|
}
|
2019-08-22 20:36:22 +02:00
|
|
|
|
Anim.SetFloat("Speed", Enemy.Movement.AnimationSpeed);
|
2019-08-18 23:55:47 +02:00
|
|
|
|
if (Enemy.Movement.SpeedPercentage > 0.1) {
|
|
|
|
|
SpriteRenderer.flipX = Vector2.Dot(Enemy.Movement.Direction, Vector2.left) < 0;
|
|
|
|
|
} else {
|
|
|
|
|
SpriteRenderer.flipX = Vector2.Dot(FollowBehaviour.TargetDirection, Vector2.left) < 0;
|
|
|
|
|
}
|
2019-08-18 20:32:07 +02:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|