BloodAndGore/Assets/Scripts/Effects/Bobbing.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Saltosion.OneWeapon.Effects {
public class Bobbing : MonoBehaviour {
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public Transform BobbedTransform;
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[Range(0, 1)]
public float BobbingMultiplier = 1;
public float BobbingGravity = 0.8f;
public float BobbingLaunchSpeed = 0.12f;
public float BobbingFrequency = 0;
public Vector2 BobbingDirection = new Vector2(0, 1);
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private float BobbingSpeed;
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private float CurrentBobbingState = 0;
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void Update() {
BobbingFrequency = (BobbingLaunchSpeed * 2) / BobbingGravity;
BobbingSpeed -= (BobbingGravity / 10 * Time.deltaTime);
if (CurrentBobbingState <= 0) {
BobbingSpeed = (BobbingLaunchSpeed / 10);
}
CurrentBobbingState += BobbingSpeed * BobbingMultiplier;
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BobbedTransform.localPosition = BobbingDirection * CurrentBobbingState * BobbingMultiplier;
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}
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}
}