Add Revolver and bullet and make shooty
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11
Assets/Scripts/Bullet.cs
Normal file
11
Assets/Scripts/Bullet.cs
Normal file
@ -0,0 +1,11 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Saltosion.OneWeapon {
|
||||
public class Bullet : MonoBehaviour {
|
||||
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public Vector2 Direction;
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public float InitialRotation;
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}
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}
|
11
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11
Assets/Scripts/Bullet.cs.meta
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8
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8
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19
Assets/Scripts/Bullets/RevolverBullet.cs
Normal file
19
Assets/Scripts/Bullets/RevolverBullet.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Saltosion.OneWeapon.Bullets {
|
||||
[RequireComponent(typeof(Bullet))]
|
||||
public class RevolverBullet : MonoBehaviour {
|
||||
|
||||
public Rigidbody2D Body;
|
||||
|
||||
void Start() {
|
||||
Vector2 Direction = GetComponent<Bullet>().Direction;
|
||||
float Rot = GetComponent<Bullet>().InitialRotation;
|
||||
|
||||
Body.velocity = Direction * 15;
|
||||
Body.rotation = Rot - 90;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Bullets/RevolverBullet.cs.meta
Normal file
11
Assets/Scripts/Bullets/RevolverBullet.cs.meta
Normal file
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43
Assets/Scripts/Gun.cs
Normal file
43
Assets/Scripts/Gun.cs
Normal file
@ -0,0 +1,43 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace Saltosion.OneWeapon {
|
||||
public class Gun : MonoBehaviour {
|
||||
|
||||
public Bullet Bullet;
|
||||
|
||||
private bool IsHeld = false;
|
||||
|
||||
void Start() {
|
||||
|
||||
}
|
||||
|
||||
void Update() {
|
||||
|
||||
}
|
||||
|
||||
void OnTriggerEnter2D(Collider2D collider) {
|
||||
if (IsHeld) {
|
||||
return;
|
||||
}
|
||||
Player Player = collider.GetComponent<Player>();
|
||||
if (Player != null) {
|
||||
IsHeld = true;
|
||||
Player.SetGun(this);
|
||||
Destroy(GetComponent<BoxCollider2D>());
|
||||
}
|
||||
}
|
||||
|
||||
public void Shoot(Vector2 position, Vector2 direction, float rotation) {
|
||||
if (Bullet == null) {
|
||||
Debug.LogError("THERE IS NO BULLET");
|
||||
} else {
|
||||
Bullet ShotBullet = Instantiate(Bullet, position, new Quaternion());
|
||||
ShotBullet.Direction = direction.normalized;
|
||||
ShotBullet.InitialRotation = rotation;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Gun.cs.meta
Normal file
11
Assets/Scripts/Gun.cs.meta
Normal file
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@ -9,6 +9,11 @@ namespace Saltosion.OneWeapon {
|
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public Transform Hand;
|
||||
public float MoveSpeed = 50f;
|
||||
|
||||
private Gun Gun;
|
||||
|
||||
private Vector2 GunLocation = new Vector2(0.1f, -0.7f);
|
||||
private Vector3 GunRotation = new Vector3(0, 0, -90);
|
||||
|
||||
void Start() {
|
||||
|
||||
}
|
||||
@ -19,21 +24,31 @@ namespace Saltosion.OneWeapon {
|
||||
|
||||
Vector2 Direction = new Vector2(X, Y).normalized;
|
||||
|
||||
Body.velocity = Direction * MoveSpeed * Time.deltaTime;
|
||||
Body.velocity = Direction * MoveSpeed;
|
||||
|
||||
Vector3 MousePos = Input.mousePosition;
|
||||
Vector3 PointedPos = Camera.main.ScreenToWorldPoint(MousePos);
|
||||
|
||||
Vector2 LookDirection = PointedPos - Hand.position;
|
||||
Vector2 LookDirection = (PointedPos - Hand.position).normalized;
|
||||
|
||||
var Rot = Hand.localEulerAngles;
|
||||
Rot.z = Mathf.Atan2(LookDirection.y, LookDirection.x) * Mathf.Rad2Deg + 90;
|
||||
Hand.localEulerAngles = Rot;
|
||||
|
||||
bool Shoot = Input.GetButtonDown("Shoot");
|
||||
if (Shoot) {
|
||||
Debug.Log(LookDirection.normalized);
|
||||
}
|
||||
if (Shoot && Gun != null) {
|
||||
Gun.Shoot(Gun.transform.position, LookDirection, Rot.z);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetGun(Gun gun) {
|
||||
if (Gun != null) {
|
||||
Destroy(Gun.gameObject);
|
||||
}
|
||||
Gun = gun;
|
||||
Gun.transform.parent = Hand;
|
||||
Gun.transform.localPosition = GunLocation;
|
||||
Gun.transform.localEulerAngles = GunRotation;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
BIN
Raw Assets/RevolverBullet.xcf
Normal file
BIN
Raw Assets/RevolverBullet.xcf
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user