Add camera effects
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63
Assets/Scripts/CameraFX.cs
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63
Assets/Scripts/CameraFX.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Saltosion.OneWeapon {
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[RequireComponent(typeof(Camera))]
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public class CameraFX : MonoBehaviour {
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public Transform Player;
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public Transform ShakeHandle;
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public bool DebugShake = false;
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public bool DebugSlowDown = false;
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private Camera Camera;
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private Vector3 Offset;
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private float ScreenShakeTime = 0.0f;
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private float ScreenShakeIntensity = 0.0f;
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private float TimeStopCooldown = 0.0f;
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private void Start() {
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Camera = GetComponent<Camera>();
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Offset = transform.position;
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}
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private void Update() {
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if (DebugShake) {
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DebugShake = false;
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ScreenShake(10f);
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}
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if (DebugSlowDown) {
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DebugSlowDown = false;
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StopFor(10f);
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}
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if (TimeStopCooldown > 0) {
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TimeStopCooldown -= Time.deltaTime / Time.timeScale;
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if (TimeStopCooldown <= 0) {
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Time.timeScale = 1.0f;
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}
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}
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Vector2 TargetPosition = (Player.position + Camera.ScreenToWorldPoint(Input.mousePosition)) / 2.0f;
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transform.position = Vector3.Lerp(transform.position, TargetPosition, 5f * Time.deltaTime / Time.timeScale) + Offset;
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if (ScreenShakeTime > 0) {
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ScreenShakeTime -= Time.deltaTime;
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ShakeHandle.localPosition = new Vector2(Random.value, Random.value) *
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Mathf.Pow(ScreenShakeTime, 2f) * ScreenShakeIntensity * Random.value;
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}
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}
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public void StopFor(float seconds) {
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Time.timeScale = 0.05f;
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TimeStopCooldown = seconds;
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}
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public void ScreenShake(float intensity) {
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ScreenShakeIntensity = intensity;
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ScreenShakeTime = 0.2f;
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}
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}
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}
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11
Assets/Scripts/CameraFX.cs.meta
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11
Assets/Scripts/CameraFX.cs.meta
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fileFormatVersion: 2
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guid: fac21b42a74f79846a19753e7644f26c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -19,6 +19,8 @@ namespace Saltosion.OneWeapon {
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public Transform HandRight;
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public Transform HandRight;
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public Transform HandMiddle;
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public Transform HandMiddle;
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public CameraFX CameraFX;
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private Gun Gun;
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private Gun Gun;
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private Vector2 GunLocation = new Vector2(0, -0.6f);
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private Vector2 GunLocation = new Vector2(0, -0.6f);
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@ -93,6 +95,8 @@ namespace Saltosion.OneWeapon {
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bool Shoot = Input.GetButtonDown("Shoot");
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bool Shoot = Input.GetButtonDown("Shoot");
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if (Shoot && Gun != null) {
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if (Shoot && Gun != null) {
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Gun.Shoot(LookDirection, Rotation);
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Gun.Shoot(LookDirection, Rotation);
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CameraFX.StopFor(0.03f);
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CameraFX.ScreenShake(4f);
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}
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}
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}
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}
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