Add misc stuff
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@ -865,7 +865,7 @@ ParticleSystem:
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rateOverTime:
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serializedVersion: 2
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minMaxState: 0
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scalar: 300
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scalar: 1000
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minScalar: 10
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maxCurve:
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serializedVersion: 2
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@ -5353,7 +5353,7 @@ ParticleSystem:
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m_PostInfinity: 2
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m_RotationOrder: 4
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randomizeRotationDirection: 0
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maxNumParticles: 1000
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maxNumParticles: 5000
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size3D: 0
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rotation3D: 0
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gravityModifier:
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@ -137,6 +137,7 @@ GameObject:
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- component: {fileID: 162528939}
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- component: {fileID: 162528938}
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- component: {fileID: 162528937}
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- component: {fileID: 162528946}
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m_Layer: 0
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m_Name: Enemy (1)
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m_TagString: Untagged
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@ -291,6 +292,23 @@ Transform:
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m_Father: {fileID: 0}
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &162528946
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 162528936}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: a2110188365a59e4cb31d0e84789fbbd, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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BodypartPrefabs:
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- {fileID: 2029918227067566688, guid: b496cfa87cd1d5c40af61d1604a06788, type: 3}
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- {fileID: 2377613320307128713, guid: 478119ba1f7f78243afb4b5ae9a8b99c, type: 3}
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- {fileID: 6432268662194301778, guid: 262f47ce8e16b5d4599796ee37c9b637, type: 3}
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DebugExplode: 0
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--- !u!1 &188743841
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GameObject:
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m_ObjectHideFlags: 0
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@ -327,7 +345,6 @@ MonoBehaviour:
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ParticleRoot: {fileID: 188743843}
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MaxParticles: 10000
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DebugLaunch: 0
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CensorGore: 1
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--- !u!4 &188743843
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Transform:
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m_ObjectHideFlags: 0
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@ -1596,15 +1613,6 @@ Tilemap:
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m_ObjectToInstantiate: {fileID: 0}
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m_TileFlags: 1
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m_ColliderType: 1
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- first: {x: -3, y: 0, z: 0}
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second:
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m_TileIndex: 7
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m_TileSpriteIndex: 7
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m_TileMatrixIndex: 0
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m_TileColorIndex: 8
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m_ObjectToInstantiate: {fileID: 0}
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m_TileFlags: 1
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m_ColliderType: 1
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- first: {x: -2, y: 0, z: 0}
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second:
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m_TileIndex: 7
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@ -1747,7 +1755,7 @@ Tilemap:
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m_Data: {fileID: 0}
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- m_RefCount: 0
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m_Data: {fileID: 0}
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- m_RefCount: 10
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- m_RefCount: 9
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m_Data: {fileID: 11400000, guid: 2004c99dc125dd542aafd24f4ad842f4, type: 2}
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- m_RefCount: 0
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m_Data: {fileID: 0}
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@ -1778,7 +1786,7 @@ Tilemap:
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m_Data: {fileID: 0}
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- m_RefCount: 0
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m_Data: {fileID: 0}
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- m_RefCount: 10
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- m_RefCount: 9
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m_Data: {fileID: 6408231970667830406, guid: 3b5f43ce65db7e74f9d3a906dfc2c460,
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type: 3}
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- m_RefCount: 0
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@ -1801,7 +1809,7 @@ Tilemap:
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- m_RefCount: 2
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m_Data: {fileID: 511961965738296472, guid: 3b5f43ce65db7e74f9d3a906dfc2c460, type: 3}
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m_TileMatrixArray:
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- m_RefCount: 22
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- m_RefCount: 21
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m_Data:
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e00: 1
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e01: 0
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@ -1836,7 +1844,7 @@ Tilemap:
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m_Data: {r: 0, g: 0, b: 0, a: 0}
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- m_RefCount: 0
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m_Data: {r: 0, g: 0, b: 0, a: 0}
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- m_RefCount: 22
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- m_RefCount: 21
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m_Data: {r: 1, g: 1, b: 1, a: 1}
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m_AnimationFrameRate: 1
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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@ -1899,6 +1907,7 @@ GameObject:
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- component: {fileID: 867100016}
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- component: {fileID: 867100015}
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- component: {fileID: 867100014}
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- component: {fileID: 867100018}
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m_Layer: 0
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m_Name: Enemy
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m_TagString: Untagged
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@ -2053,6 +2062,23 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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Behaviours:
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- {fileID: 867100016}
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--- !u!114 &867100018
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 867100008}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: a2110188365a59e4cb31d0e84789fbbd, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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BodypartPrefabs:
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- {fileID: 2029918227067566688, guid: b496cfa87cd1d5c40af61d1604a06788, type: 3}
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- {fileID: 2377613320307128713, guid: 478119ba1f7f78243afb4b5ae9a8b99c, type: 3}
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- {fileID: 6432268662194301778, guid: 262f47ce8e16b5d4599796ee37c9b637, type: 3}
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DebugExplode: 0
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--- !u!1 &895097232
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GameObject:
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m_ObjectHideFlags: 0
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@ -44,6 +44,10 @@ namespace Saltosion.OneWeapon.Bullets {
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DeathTimer = 19;
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// Do damage here, kill everyone
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Explodable Explodable = collider.GetComponent<Explodable>();
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if (Explodable != null) {
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Explodable.Explode(true);
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}
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}
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}
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}
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@ -21,11 +21,11 @@ namespace Saltosion.OneWeapon {
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private void Update() {
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if (DebugExplode) {
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DebugExplode = false;
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Explode();
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Explode(false);
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}
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}
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public void Explode() {
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public void Explode(bool destroyGameObject) {
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foreach (GameObject Obj in BodypartPrefabs) {
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// No body parts flying in censored mode
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if (!Options.CensorGore) {
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@ -43,6 +43,10 @@ namespace Saltosion.OneWeapon {
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// Blood is replaced by flowers though, no problem with that
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BloodLauncher.Splatter(transform.position, Vector2.zero, 70, 50f, 360f);
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}
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if (destroyGameObject) {
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Destroy(gameObject);
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}
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}
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}
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}
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