Add slow motion and make bobbing framerate-independent
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007653eb54
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f6c0796f31
@ -27,10 +27,10 @@ namespace Saltosion.OneWeapon.Effects {
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if (CurrentBobbingState <= 0) {
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if (CurrentBobbingState <= 0) {
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BobbingSpeed = (BobbingLaunchSpeed / 10);
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BobbingSpeed = (BobbingLaunchSpeed / 10);
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}
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}
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CurrentBobbingState += BobbingSpeed * BobbingMultiplier;
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CurrentBobbingState += BobbingSpeed * BobbingMultiplier * Time.deltaTime * 100.0f;
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BobbedTransform.localPosition = BobbingDirection * CurrentBobbingState * BobbingMultiplier;
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BobbedTransform.localPosition = BobbingDirection * CurrentBobbingState * BobbingMultiplier;
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}
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}
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}
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}
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}
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}
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@ -25,6 +25,7 @@ namespace Saltosion.OneWeapon.Effects {
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private void Update() {
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private void Update() {
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if (TimeStopCooldown > 0) {
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if (TimeStopCooldown > 0) {
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TimeStopCooldown -= Time.deltaTime / Time.timeScale;
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TimeStopCooldown -= Time.deltaTime / Time.timeScale;
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if (TimeStopCooldown <= 0) {
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if (TimeStopCooldown <= 0) {
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Time.timeScale = 1.0f;
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Time.timeScale = 1.0f;
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}
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}
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@ -42,7 +43,12 @@ namespace Saltosion.OneWeapon.Effects {
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}
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}
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public void StopFor(float seconds) {
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public void StopFor(float seconds) {
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Time.timeScale = 0.05f;
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Time.timeScale = 0.01f;
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TimeStopCooldown = seconds;
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}
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public void SlowMotion(float timeScale, float seconds) {
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Time.timeScale = timeScale;
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TimeStopCooldown = seconds;
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TimeStopCooldown = seconds;
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}
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}
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