65 lines
2.2 KiB
C#
65 lines
2.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Saltosion.OneWeapon {
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public class HUDController : MonoBehaviour {
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public PlayerFun PlayerFun;
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public RawImage FunMeter;
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public Text DamageTextGore;
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public Text DamageTextFun;
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public Text FunTextGore;
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public Text FunTextFun;
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private string[] GoreTexts = new string[] { "I'm gonna die of boredom!", "Ultra lame!", "Oof, boring!", "That's cool!", "Holy fuck!", "Bloody awesome!" };
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private string[] FunTexts = new string[] { "I'm gonna fall asleep!", "You should try doing something!", "There aren't enough flowers", "Now that's pretty!", "You're doing great!", "Faboulous!" };
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void Start() {
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}
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void Update() {
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float FunPercent = (PlayerFun.CurrentFun / PlayerFun.MaxFun);
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Vector3 Scale = FunMeter.transform.localScale;
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Scale.x = FunPercent;
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FunMeter.transform.localScale = Scale;
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Rect UVRect = FunMeter.uvRect;
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UVRect.width = FunPercent;
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FunMeter.uvRect = UVRect;
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float FunLevel = Mathf.Floor(FunPercent * 6) / 6;
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Color Color = FunMeter.color;
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Color.g = FunLevel;
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Color.r = 1 - FunLevel;
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FunMeter.color = Color;
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int FunPercentNumber = (int)Mathf.Round(PlayerFun.CurrentDamageBoost * 100);
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string Text = "+" + FunPercentNumber + "%";
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DamageTextGore.text = Text;
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DamageTextFun.text = Text;
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Color GoreColor = DamageTextGore.color;
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GoreColor.g = 1 - PlayerFun.CurrentDamageBoost;
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GoreColor.b = 1 - PlayerFun.CurrentDamageBoost;
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DamageTextGore.color = GoreColor;
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FunTextGore.color = GoreColor;
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Color FunColor = DamageTextFun.color;
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FunColor.b = 1 - PlayerFun.CurrentDamageBoost;
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DamageTextFun.color = FunColor;
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FunTextFun.color = FunColor;
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int FunLevelInt = (int)Mathf.Min(Mathf.Floor(FunPercent * 6), 5);
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FunTextGore.text = GoreTexts[FunLevelInt];
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FunTextFun.text = FunTexts[FunLevelInt];
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}
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}
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}
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