Add text to hud
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parent
2435a0e136
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1ab8358b92
@ -179,6 +179,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 4531584877236580830}
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- {fileID: 7284224560410978584}
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@ -457,6 +458,8 @@ MonoBehaviour:
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FunMeter: {fileID: 7812496038623515921}
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DamageTextGore: {fileID: 4391485460155157709}
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DamageTextFun: {fileID: 2245787847809376028}
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FunTextGore: {fileID: 7640436017276778357}
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FunTextFun: {fileID: 3835519758412193648}
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--- !u!114 &3806237922719029712
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@ -471,6 +474,164 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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- component: {fileID: 5773967910327396056}
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- component: {fileID: 7640436017276778357}
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m_Layer: 5
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m_Name: FunText
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m_SizeDelta: {x: 160, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5773967910327396056
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CanvasRenderer:
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m_GameObject: {fileID: 3453228596608320022}
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--- !u!114 &7640436017276778357
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m_GameObject: {fileID: 3453228596608320022}
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m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
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m_Name:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 0, b: 0, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 12800000, guid: f3ca06d8c094ade4180b1ebe0cecdf54, type: 3}
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m_FontSize: 25
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m_FontStyle: 0
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m_BestFit: 1
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m_MinSize: 0
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m_MaxSize: 50
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m_Alignment: 0
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m_AlignByGeometry: 1
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m_RichText: 0
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m_HorizontalOverflow: 1
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_Text: Extremely fun
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--- !u!1 &4761757777296760444
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 7284224560410978584}
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- component: {fileID: 21748230045983853}
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- component: {fileID: 3835519758412193648}
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m_Layer: 5
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m_Name: FunText
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &7284224560410978584
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4761757777296760444}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 3965881083143910201}
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m_RootOrder: 1
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -746.6, y: -24.200012}
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m_SizeDelta: {x: 160, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &21748230045983853
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4761757777296760444}
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m_CullTransparentMesh: 0
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--- !u!114 &3835519758412193648
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4761757777296760444}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 0, b: 0, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 12800000, guid: c2b8548a6d222b44cbdceae5b971a677, type: 3}
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m_FontSize: 25
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m_FontStyle: 0
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m_BestFit: 1
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m_MinSize: 0
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m_MaxSize: 50
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m_Alignment: 0
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m_AlignByGeometry: 1
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m_RichText: 0
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m_HorizontalOverflow: 1
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_Text: Extremely fun
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--- !u!1 &5159878213919589737
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GameObject:
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m_ObjectHideFlags: 0
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@ -576,6 +737,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 594860309237950776}
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- {fileID: 2839059162232042292}
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m_Father: {fileID: 4910715999455506354}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -12,6 +12,12 @@ namespace Saltosion.OneWeapon {
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public Text DamageTextGore;
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public Text DamageTextFun;
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public Text FunTextGore;
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public Text FunTextFun;
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private string[] GoreTexts = new string[] { "I'm gonna die of boredom!", "Ultra lame!", "Oof, boring!", "That's cool!", "Holy fuck!", "Bloody awesome!" };
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private string[] FunTexts = new string[] { "I'm gonna fall asleep!", "You should try doing something!", "There aren't enough flowers", "Now that's pretty!", "You're doing great!", "Faboulous!" };
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void Start() {
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}
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@ -42,10 +48,16 @@ namespace Saltosion.OneWeapon {
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GoreColor.g = 1 - PlayerFun.CurrentDamageBoost;
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GoreColor.b = 1 - PlayerFun.CurrentDamageBoost;
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DamageTextGore.color = GoreColor;
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FunTextGore.color = GoreColor;
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Color FunColor = DamageTextFun.color;
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FunColor.b = 1 - PlayerFun.CurrentDamageBoost;
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DamageTextFun.color = FunColor;
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FunTextFun.color = FunColor;
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int FunLevelInt = (int)Mathf.Min(Mathf.Floor(FunPercent * 6), 5);
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FunTextGore.text = GoreTexts[FunLevelInt];
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FunTextFun.text = FunTexts[FunLevelInt];
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}
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}
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